Azure Striker Gunvolt - Sinner's Row: Copen
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So our late night call to action leads up to the rooftops of the slums. Our objective is to take down Zonda, an adept who makes use of illusions. That part doesn't really come into place until the second part of the stage, where Zonda will place these walls that you have to walk into to escape the illusion. There are multiple ones so you have to make a choice. Pick the wrong one, and you get sent to a room for a very short enemy gauntlet. Pick the right one, and you move on. After that, he...she...they turn the stage upside down. It's straightforward progression from there, no multiple choices, but you just gotta adjust to everything beside upside down. That includes recharging your EP gauge.
Once we escape the illusion however, somebody beats us to Zonda. It's that hooded figure we saw before. This is Copen, who is more of a Mega Man than we are as he's copied the abilities of the Adepts that we've already beaten, something he wasn't to keen on showing off during the fight as he decided to stick to his blaster almost the entire time. But yeah, what powers Copen uses all depends on what stages you've beaten so far. __
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