Published on ● Video Link: https://www.youtube.com/watch?v=JXpb65be6nU



Doom
Game:
Doom (1993)
Category:
Show
Duration: 4:43
1,589 views
59


"Babel: A GZDoom mod" Arsenal/Guns/Weapon Set Mod Showcase Display in Doom (Made by "datanon")

Design:
Babel was designed around the concept: What can be added to Doom that makes the game more dynamic without detracting from the core gameplay experience? To that end the mod is pretty heavy on the gameplay tweaks and contains a few completely new systems that the enemies use, but overall shouldn't feel overly unlike Doom. An imp is still an imp, but in Babel the imp isn't just a meatbag with a weak attack, it's trying to kill you like a demon would. In addition, each weapon has been molded to fit a certain general role so that each weapon has it's own applications and thing that it's good at. There's still definitely a power scale in the arsenal, but no weapon ever gets completely obseleted.

Weapon Roles:
One of the things that bothered me about Doom 2 was that the weapons, while very fun, often had far too much crossover in effective role. Notably the chaingun obseleted the pistol entirely and the super shotgun was almost objectively better than the shotgun, barring accuracy at long distance. In Babel I've tweaked the slot roles to conform to the following pattern:

Slot 1: Melee (obviously). Berserk now affects the chainsaw as well as fists and berserk punching leeches small amounts of life when under 80%.
Slot 2: Accurate but weaker weapon. Good for sniping or taking out smaller targets. 3 options here, with slight variations on the theme. The PSMG is the least accurate but recharges ammo. The Heavy Pistol is the most damaging and accurate but has recoil and cannot be continuously fired at full accuracy. The SMG has the highest fire-rate and mid-level damage, and serves as a more accurate less damaging chaingun.
Slot 3: Shotguns. High burst damage but lower fire rate. Notably the shotgun is now exactly 1/2 of a SSG in power and accuracy. Shotguns can also be swapped at any time during their reload, but the reload must finish once they're re-selected.
Slot 4: Huge DPS and stunlocking weapon. The chaingun is now quite unsuitable for sniping, but in exchange can tear through both ammo and demons at lightning speed. Not much can even bring itself to attack through the bullet shitstorm the chaingun now fires.
Slot 5: AoE weapon effective at all ranges. The rocket launcher also received a 50% damage buff on its explosions, and is very good at inducing fear. Rockets also accelerate in flight slightly, aiding in long-distance shooting.
Slot 6: Huge DPS Midrange weapon. The pulse rifle, which replaces the plasma gun, is great for DPS but fires slower than the chaingun and as such is not as good at stunlocking. Pulse bolts are also faster when initially fired and slow down in flight until hitting ~25u/s, discouraging sniping in favor of the rocket launcher.
Slot 7: High Cost Screen Clear/Panic Button. The BFG's workings have been changed dramatically. It now attempts to kill every enemy onscreen in order of beefiness, but can easily be less efficient than the pulse rifle if not used in situations that demand it.

Install instructions:
Download the desired PK3, drag and drop into GZDoom to play. Alternatively, run through a launcher program such as ZDL or Rocket Launcher 2.

Mod Download Page:
https://datanon.itch.io/babel

Alternative Mirror Link:
https://babel-mod.neocities.org/

#doommods #doom1 #doom1993 #ultimatedoom #doom2 #doom #doom2 II #gzdoom #Wad #Id software #fpsgames #Mod DB #Maps #Levels #Project #Doomworld Community #Polishing Gameplay #Visual Aspects #Weapon Showcase #fps #zandronum







Tags:
Doom
Doom II
G/ZDoom
Wad
Id software
FPS
Mod
Maps
Levels
Project
Doomworld Community
polishing gameplay
visual aspects
Showcase
Difficult
Singleplayer
Babel



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