Babylon falls Preview

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Babylon’s Fall Preview

Initial release date: August 5, 2021
Publisher: Square Enix
Developers: PlatinumGames, Square Enix
Genres: Role-playing Video Game, Entertainment, MORE
Platforms: PlayStation 4, Microsoft Windows, PlayStation 5

Babylon’s Fall is a game that has been in and out of the news for a few years now. It was first teased by PlatinumGames and Square Enix in 2018 and has been off-and-on quiet since then with only a handful of details about what we were getting in the game. Finally, in 2021, Platinum and Squenix have been a little more forthcoming about Babylon's Fall. It’s a multiplayer hack-and-slash action title in which you and friends ascend up a mighty tower in an artistically striking and stylistic world. Recently, I got a chance to take a few of my first steps in this ascent.
In Babylon’s Fall, you play as a being known as a Sentinel seeking to climb a mighty tower called The Ziggurat. There was little detail on why or what this will accomplish in the Babylon’s Fall closed beta, but you are quickly dumped into a hub that hosts further player Sentinels on their own quests up the tower.
The first thing I noticed about Babylon’s Fall is that its environments are quite gorgeous and striking. The whole game from your characters, weapons, and the enemies to the environments and backgrounds has this paint-brushed look to it. PlatinumGames calls it a new “brushwork style” of graphics and I can see why. It’s pretty gorgeous so far.
Surprisingly for a PlatinumGames game, it’s the combat of Babylon’s Fall that is currently its downfall. Upon entering a clearing, enemies warp in – generally four or five of them at a time. The problem is, they’re extremely tanky, requiring you to wail upon each one of them for a considerable amount of time before they go down. They’re unflinching, too, hitting through your attacks even when you’re pounding them with a giant stone hammer that probably weighs more than them.
It’s a shame, because there are some good ideas at play here. For example, you can equip and make use of four weapons in combat. Two weapons are equipped to your hands, allowing you to strike with them as normal and mix up your attacks; you might like performing two slashes with a sword before finishing your combo with a heavy hit from a hammer. The other two weapons are seemingly controlled by a device on your back, and are powered by a gauge that recharges at a decent rate.
Choosing your loadout, then, is something to be considered. You might want to equip a shield in one of your four weapon slots to allow you to block. Or a ranged weapon such as a bow to do some damage from a distance. Each weapon also has special ability that you can perform by charging an attack, and some have other effects, too.
Aside from its overly tanky enemies, Babylon’s Fall has another issue; its drab visuals. At no point did I feel like I was playing a PS5 game – the muted colour palette combined with rough edges culminate in what can only be described as an eyesore. Character and enemy designs aren’t particularly inspiring, either. With a fantasy setting, you have your usual orcs and knights, lacking any additional flair to make to make them stand out.
. No synergy is present between the different members of the group, what matters is to go for it. Why not after all, a lot of hack’n slash is based on the principle, but the melees become very muddled, with overwhelming effects and a lack of appalling impact. That a boss does not flinch with each sword blow, very good, but when the least enemy requires ten blows before oscillating, as much to say that one has the impression to strike against a wall.
The action part is therefore not the best managed, and what about the hack’n slash and loot part? Well it’s more or less of the same ilk. When we kill an enemy, we are invited to drop a “box” whose content we ignore before the end of the mission. Thus, it is impossible to re-equip in the middle of the game, or even to change weapons.
No doubt so as not to unbalance the challenge, given that each mission is chosen according to a particular level, but it is very painful when you discover the game. If there is indeed a main hub, a kind of village, it is impossible to test your equipment there. Want to try a new weapon? You will then have to go on a mission with it. It doesn’t suit you? Too bad, you will have to continue until the end of the quest with it, or give up.
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