Serious Sam Siberian Mayhem Review (Pc)

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Serious Sam: Siberian Mayhem review

There was a time when first-person shooters were rife with standalone additions to their entries. Think of Half-Life’s Blue Shift, or Duke Nukem 3D’s various offshoot mini-campaigns. It makes perfect sense then that Serious Sam, the FPS world’s biggest throwback franchise, is still keeping that fire burning in 2022.
Serious Sam: Siberian Mayhem is dubbed a ‘midquel’ to the events of Serious Sam 4, and interestingly has been developed not just by Croteam, but predominantly by a contingent of talented modders. It’s unmistakably more Serious Sam, just in a slightly more compact five-chapter form.
This mini adventure takes Sam Stone on a trip to the bleak, cold expanses of Siberia as he pursues the traitorous General Brand, who has made off with a dangerous alien artifact. Like the rest of the Earth, Siberia is heavily occupied by the alien forces of Mental, so who better to leave them all in bloody chunks than Sam? What follows is 5 or so hours of mass carnage and destruction on a variety of icy locales.
It likes to play into its Russian theme quite heavily. Serious Sam’s never been one for subtlety, so it should come as no surprise the game is filled with uninspired stereotypical characters and jokes, but does have the occasional flower bloom from the concept, like when Sam straps into a chainsaw-wielding mech as a super-serious orchestral rendition of the Tetris theme plays to the rhythm of Sam’s chainsaw slicing through Mental like an electric carving knife through the wafer-thin ham.
But what else is new beyond the setting? Well, there are variants on classic Sam monsters, and new foes such as the menacing sentinel owers that act not only as a rocket-barrage bad time for Mr. Stone and his chums, but work as conduits for security barriers that prevent further progress until Sam destroys their intermittently shielded core.

For returning players of the Serious Sam series, jumping into Siberian Mayhem will be as easy as breathing. Everything on offer here follows the established franchise blueprint and most Serious Sam fans know exactly what they will be getting into with this package. The campaign is of decent length and checks off all the required boxes.
For the uninitiated, I’ll offer a brief explanation of what to expect. From the moment you click start, you will be under fire from nearly all directions from a variety of bad guys intent on removing you from this mortal coil. You have guns, some gadgets, and the ability to run 29 miles per hour in every direction, even when strafing or backpedaling. You need to run from point A to point B (helpfully indicated by floating yellow icons on your HUD) and clear out the riff raff in between.
If it all sounds rather simple, it’s because it is. Serious Sam games stick to the script, even to a fault. This is a full-blown arena-style shooter that makes no bones about being loud, over-the-top, and mentally taxing. Within 15 seconds of taking your first step, you’ll be in the crosshairs of high-speed green apes with hippo teeth that never stop coming.
A standalone expansion to Serious Sam 4 featuring five new levels, Siberian Mayhem takes place in the Tunguska Plateau of Russia, but the wafer-thin plot about hunting down a certain General Brand does little to detract from the action. This expansion doesn’t quite break the Serious Sam mould; as with previous titles, you’re still performing quite a fair bit of murdering to the heart-palpitating rhythm of a heavy metal soundtrack, armed with the biggest and shiniest of cannons. Siberian Mayhem largely coasts on such waves of familiarity. You are armed with the typical arsenal of weapons: a pistol for when you run out of bullets, shotguns for close range attacks, assault rifles for more precise shots, and bigger guns like rocket launchers and crossbows. The hordes of enemies from Serious Sam 4 and previous games also make a return here: the Arachnoids, Sirian Werebulls, and the Kleer Skeletons are all back for your blood. Players familiar with these beasts will, by now, instinctively understand how to manoeuvre around and tackle them, but you wouldn’t really need to have played the series before to quickly pick up and read the pulse of these battles. All you have to do is to master the fine art of exacting frivolous, crimson carnage—a fair bit of nimble footwork, circle strafing and a steady hand will be necessary—and there are plenty of opportunities to do so in Siberian Mayhem.
But isn’t that what Serious Sam is all about, anyway? To say that the game is uncomplicated isn’t exactly false, even if that isn’t meant as pointed criticism. In the Serious Sam universe, everything boils down to unadulterated, primal fun—the outsized, hyperactive battles, the overwhelming demonic invasion.
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