Battling the Concepts of Free-to-Play and Pay-to-Win When Making a Game | Magnus LIND

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Published on ● Video Link: https://www.youtube.com/watch?v=GmBHRbR_UgM



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This session is about the difficulties of making a browser based, synchronous realtime multiplayer game and trying to think outside the box in a free-to-play world. It's also about the importance of nourishing a strong community, lead by hardcore users as officers.

Delivered at Casual Connect USA, July 2013

Download Slides: http://casualconnect.org/content/usa/2013/Magnus_Lind_CCUSA_2013.ppt

For full postmortem, visit: http://gamesauce.org/news/2013/07/29/postmortem-astroflux/




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Tags:
Magnus LIND
Fula Fisken
Casual Connect
Casual Connect USA
Casual Connect USA 2013
Astroflux