Battling the Concepts of Free-to-Play and Pay-to-Win When Making a Game | Magnus LIND
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Published on ● Video Link: https://www.youtube.com/watch?v=GmBHRbR_UgM
This session is about the difficulties of making a browser based, synchronous realtime multiplayer game and trying to think outside the box in a free-to-play world. It's also about the importance of nourishing a strong community, lead by hardcore users as officers.
Delivered at Casual Connect USA, July 2013
Download Slides: http://casualconnect.org/content/usa/2013/Magnus_Lind_CCUSA_2013.ppt
For full postmortem, visit: http://gamesauce.org/news/2013/07/29/postmortem-astroflux/
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Magnus LIND
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Casual Connect
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Casual Connect USA 2013
Astroflux