When serial entrepreneur and game developer Jon Radoff secured the license to develop the first social game based on the Game of Thrones TV and book series, his vision was to step away from point-click-click social gaming and to create an immersive experience reminiscent of many console / PC games. In this session, Jon will share a postmortem of Game of Thrones Ascent, explaining how Disruptor Beam created a story-driven gameplay experience, unlike anything seen in many "casual" games.
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