Beacon Mining in Vanilla Factorio. Let's make it easy and more viable!
Beacon mining with vanilla Factorio is definitely not very popular. And there is one big reason for that, the residue left in the end by the unmined tiles that the beacons occupy. With the most common beacon setups they take the form of stripes of material and you usually have to deconstruct and reconstruct the whole mining base.
So i tried to make a mining setup that will leave the least leftover residue in the end and take the least possible effort to scoop it up. The blueprint shown in the video leaves the absolute minimum 1 tile per beacon or about 4% at most of the mining area left as dots instead of stripes ( the most common beacon setups leave at least 3x times as many tiles). And you don't have to deconstruct and reconstruct the whole base to scoop it up, you just have to replace the beacons with mining drills and you are good to go!
The only con of this design is that it has a bit less overall throughput compared to other popular beacon designs, still better than without beacons though. Specifically it is a lot faster than using mining drills with productivity modules alone (about 2x+) and a bit faster than using mining drills with speed modules alone (about 10%).
Hopefully this makes beacon mining a bit more viable option in vanilla Factorio for anyone interested to try it!
Blueprint:
https://factorioprints.com/view/-MbMpNIyP2r9Zr_SDnvR
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