Best CPU Vs. CPU - Modifier: FD - TMNT Tournament Fighters - Part 9 of 11
The gameplay modifier "FD" replaces the standard Match Points with a different FD point system, that increases depending on the type of KO done. 120 FDpts is needed to win.
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VALUES
5pts = Time Over Round Victory
10pts = Fierce Punch/Kick KO
15pts = Light Punch/Kick KO
15pts = Special Attack KO
15pts = Command/Special Throw KO
20pts = Command Move KO
25pts = Ultimate KO
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30pts = Perfect Victory
10pts = Win a Match
-5pts = Lose a Round
-10pts = Draw
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This is the nineth video involving the experiment on "Watch" mode to determine who the strongest CPU Vs. CPU character is in Teenage Mutant Ninja Turtles: Tournament Fighters. All characters will be controlled by CPUs during every fight. Wins and losses carry over to the next video.
0:00 - How "FD" works and it's FD pts values
0:54 - The Matches: Who is fighting who?
1:23 - Match 1
11:47 - Match 2
19:23 - Match 3
26:32 - Regarding Mike(cpu)'s Record
27:27 - Match 4
43:15 - Current Standings
CPU Vs. CPU All 11 video playlist:
https://www.youtube.com/playlist?list=PLdlNMTpncKEq1Td89m6RoLWx-Dqzm5X2U
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DEFAULT OPTIONS RULES:
- GAME LEVEL: 7
- GAME TIME: 60 second
- GAME SPEED: Normal
MORE RULES AND INFO:
- CPU Contestants are paired randomly until there are only 4 or less.
- Winning the standard TMNT Tournament Fighters match earns a point. 3 Points are required for complete victory! (Gameplay modifiers can override amount of points required.)
- Prior to part 7, CPU contestants had 2 Continues. A Continue is lost when CPU fighter fails to secure enough points. And it's Game Over for losing while having 0 Continues.
- As of part 7; continues were disabled, and every CPU fighter that was eliminated was brought back for a chance at a better placement.
- Double KO is a foul! If it occurs, the winning fighter will automatically lose any Tiebreakers until the next video.
- Matches in video #4 and onwards will apply Gameplay Modifiers to each match from there on out. Every modifier is selected at random. (See list of modifiers below)
- ALL CHARACTERS ALLOWED: Karai and Rat King are included despite being brokenly overpowered.
- BANNED STAGES: Back Alley and Non-Stage. All other stages are allowed due to CPUs having no frame rate issues.
GAMEPLAY MODIFIERS THAT COULD HAPPEN LATER:
-- HANDICAPPED: 5 Points to win. Everyone starts at the lowest Handicap, and it increases throughout each match as the opponent get's round victories over them.
-- SPECIALS / ULTIMATES ONLY [cancelled]: Winning a round earns a Point, but it doesn't count unless the final blow is a Command, Special or Ultimate. Defeating opponent with an Ultimate results in an instant win!
-- CHAOTIC STAGE: Stage changes every fight.
-- LOW TIME LIMIT: 5 Points to win, and Game Time changed to 30 seconds.
-- HIGH TIME LIMIT: Game Time changed to 90 seconds.
-- NO TIME LIMIT: Game Time changed to infinite.
-- QUICK MATCH: Winning a round earns a Point, and it's 5 Points to win.
-- DOMINATIOR: Points don't matter, and must win 3 matches in a row! Prepare for a long fight!
-- FROM THE GRAVE [cancelled]: Fighter with the lowest score get's challenged by a fighter that has already run out of Continues.
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