#BestTalkAward The UI must not fall Frostpunk 2 interface in Unreal Engine - Krzysztof Taperek
GIC'24 Best Speaker Talk Award powered by AMD!
They survived the storm (of Frostpunk 1), now what? For the sequel, they ventured away from their in-house tech and towards the Unreal Engine. It was time to adapt our previous workflows to the new reality of UMG and Slate. In this postmortem, speaker walk you through the development of Frostpunk 2's user interface, with all the “Epic” challenges we encountered along the way. What went wrong and how experiences from the previous custom engine helped (and hindered) our work. He will tell you how they overcame the obstacles of creating a complex UI for the survival city builder game with a few simple rules.
#frostpunk2 #programming #unrealengine
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