Better Than Nothing - Episode 03: CAN'T KEEP A GOOD KID DOWN WE ARE MIGHTY
To be honest, this session is pretty much a filler episode. If you don't mind missing how I ended up grabbing all of those wacky power-ups, then you won't really miss anything by skipping onto the next one. I spent all of it grabbing items that I missed out on earlier. On the plus side, returning to all the old stages after beating all 8 of the Mavericks led me to tripping over stage hazards that were entirely new to me, in addition to the ones I'd previously encountered.
This just struck me as a weird gimmick: the original MMX had something similar, but it worked in reverse -- beating specific bosses would make other levels easier. I mean, considering most people are only going to revisit old stages to grab power-ups they missed out on, it just seems to make more sense to do things like freeze over lava pits as opposed to just randomly generating steel cubes that crush you to death in a single hit.
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