Beyond Authentic Pixel Art in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine

Beyond Authentic Pixel Art in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=TLbXNYK4928



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Unreal (1998)
Duration: 30:22
57,509 views
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Using examples from "The Siege and the Sandfox," Cardboard Sword's Design Director Chris Wilson demonstrates how modern rendering features can be used to deliver greater detail and dynamics than classic games could, all without compromising an authentic pixel art style.

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Tags:
Epic Games
Game Development
Unreal Fest
UE Fest
Unreal Engine
UE4
Unreal Fest Europe
Unreal
Game Engine
Game Dev
Prague



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