
Beyond Authentic Pixel Art in Unreal Engine | Unreal Fest Europe 2019 | Unreal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=TLbXNYK4928
Using examples from "The Siege and the Sandfox," Cardboard Sword's Design Director Chris Wilson demonstrates how modern rendering features can be used to deliver greater detail and dynamics than classic games could, all without compromising an authentic pixel art style.
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Epic Games
Game Development
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UE Fest
Unreal Engine
UE4
Unreal Fest Europe
Unreal
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