BioHazard 1 Fan REmake Project Video #43
In this video, I began working on more C++/Blueprint logic for my BioHazard: RE1 fan remake.
1) I expanded the PlayerCharacter class with additional subclasses
2) I expanded the EnemyCharacter class with a Zombie class derived from it
3) I created an NPC (Non-Player Character) class to go with the AI Controller class I already created for it in particular
4) I reorganized UStructures for the PlayerCharacter class, expanded the UStruct for EnemyCharacter class, expanded UStruct for Firearm class, expanded UStruct for SecondaryWeapon class
5) I created a Pistol subclass of the Firearm class, created a MeleeWeapon subclass of the SecondaryWeapon class. The Pistol subclass was expanded with a SamuraiEdge subclass
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