BioHazard 1 Fan REmake Project Video #43

Published on ● Video Link: https://www.youtube.com/watch?v=aZeLNzYhuKA



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Duration: 1:57:24
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In this video, I began working on more C++/Blueprint logic for my BioHazard: RE1 fan remake.

1) I expanded the PlayerCharacter class with additional subclasses

2) I expanded the EnemyCharacter class with a Zombie class derived from it

3) I created an NPC (Non-Player Character) class to go with the AI Controller class I already created for it in particular

4) I reorganized UStructures for the PlayerCharacter class, expanded the UStruct for EnemyCharacter class, expanded UStruct for Firearm class, expanded UStruct for SecondaryWeapon class

5) I created a Pistol subclass of the Firearm class, created a MeleeWeapon subclass of the SecondaryWeapon class. The Pistol subclass was expanded with a SamuraiEdge subclass







Tags:
projects
unreal engine
unreal engine 4
ue4
videogames
biohazard
resident evil
biohazard 1
resident evil 1
remake
fan remake
ArabPikachu



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