BioHazard 1 Fan REmake Project Video #50
1) I worked on more C++ logic for the Samurai Edge sub -class
2) I worked on more code for EnemyCharacter sub-classes and created new ones
3) I worked on more code for HealthItem sub-class and created derivative classes of it
4) I created more sub-classes of my EnemyAnimInstance class In this video, I began working on more C++/Blueprint logic for my BioHazard: RE1 fan remake.
1) I created an EpisodePlayer Character subclass of the BHRE1_PlayerCharacter class and then reparented my Episode player character sub classes to that sub-class to the. These sub-classes will be used for the playable characters in the REvelations Episode styled Campaign mode of my fan REmake
2) I created more subclasses of my Ammo and Weapon classes
3) I created an Episode LevelScriptActor class and then reparented all 3 of my Episode LevelScriptActor classes to that class
4) I created a BHRE1Episode_Instance class
5) I created an ExtraMode_Instance class
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