Black Ops 2 zombies Mob of the Dead no-box flawless 50 run

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Published on ● Video Link: https://www.youtube.com/watch?v=g8qB9QFaypQ



Duration: 53:04
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A no-box no-down challenge run to round 50 on Mob of the Dead. Tutorial + midgame play first part of video, midgame action clips start 33:05, thumbnail drama 36:20, full round 49 42:58 Expand description for strat summary + mini review.

Strategy :
I loadout mp5, mustang & sally and Hells Redeemer for a no-box run. M&S is mainly used to take out the guard as it becomes ineffective against zombies above round 30 or so. mp5 is used to make points for running trap. Very few zombies are killed by the player, acid trap takes out vast majority. Setup is relatively straightforward hoop jumping through the 3 dogs heads, shield part collecting, and plane part collecting and takes about 30 minutes to get to the bridge and back to the prison with Hells Redeemer setup on round 11, the earliest possible. Once full setup is done, on round 15 the main game strat is started. Begin rounds in cell block adjacent cafeteria and group up a horde, exit to cafeteria when a good sized horde is built and/or exit is safe/clean. Run the horde left, then back right, then reverse train through angled path switchback by shield bench. MP5 horde during this train to make trap points. By the time u get back to cell block area the trap will be re-armed. Enter cell block, hit trap, build up a horde next to trap, and exit cell block as soon as possible after trap stops into the cafeteria train path. Guard rounds happen every 4 or 5 rounds. If a guard round is expected, I run the first horde around the cafeteria one more time to give time for the guard to spawn in. The guard always spawns near start of round but can be delayed all the way to the time that you would normally hit first trap. Guard will shut off trap if he spawns in so I avoid turning the trap on if I think hes coming in. When guard spawns up I circle the horde around cafeteria until cell block door area is clear of slowies, then M&S the guard at cell block entry area and hit trap immediately to take out surrounding horde. The guard powerup drop can be retrieved from acid mist with the hells redeemer. This strategy should get you to 50 in a little under 3 1/2 hours.

Mini-review :
This is a great map by almost any measure. It has a lot of new creative gameplay elements such as the afterlife mode, hells retriever/redeemer weapon, and imaginative challenges such as dogs heads and plane build to fly off the island to an under-construction golden-gate bridge where PaP machine sits. It also introduces a challenging boss zombie in the guard to add to the chaos every 4-5 rounds to liven up the gamplay and guarantee powerup drops at high rounds. The map itself is a design masterpiece/work of art, and the Alcatraz setting is perfect for a zombie horror survival game. The gameplay in cell-block/cafeteria area is quite challenging, moreso if you run without the Vitriolic Withering to bail out of unrecoverable block situations. If you want to take on a no-box/no-revive challenge it will take a large amount of grinding to learn the hard way all the curve ball blocks/pinches the game engine throws at you. I ground the map for a couple weeks before I was able to have moves at the ready for the majority of the spitballs the game engine lobs at the player. The guard is extremely dangerous and will 1-hit redscreen u with full jug if he gets too close which is a little too powerful. This can be extremely frustrating if you make a small movement mistake in the vicinity of the guard after 30 minute setup and this thing one-hits you down. The guard always gives a drop though and only 4 drops happen with no-box (ammo, x2, insta, and bomb) so rounds can go fast with a lot of insta and bomb drops. Overall this is the best BO2 map I have played to date (I have not played Origins yet). On the bigger picture for solo zombie maps I rank it slightly below BO1 Moon which I believe has more interesting gameplay mechanics with the escavators, astronaut boss, hacker device, gersh device, low-gravity and the god-tier wavegun and to me was more fun to run to a 50 compared to Mob. Overall map grade A all the way.




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