Blade And Sorcery - VR Gameplay HTC Vive

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Published on ● Video Link: https://www.youtube.com/watch?v=AKEZQxIlwOU



Game:
Duration: 1:00:15
1,416 views
23


Super fun. Great fighting experience.

However... There are some issues. It's not perfect but if more resources were poured into the game it could be the gold standard for fantasy combat.

I'm a sucker for giving the players options and there were plenty here. Presentation and explanation could be better but it wasn't too bad. The game is also missing comfort options at the moment for those who are prone to sim sickness.

Speaking of locomotion, the speed of my character was pathetic and frustrating. Probably the biggest detractor in terms of fun. I found it very difficult to effectively engage or break away from groups of enemies moving to surround me.

Character creation was pretty average for a flat game but one of, if not the, most in depth I've seen in a VR title. You have the freedom to tweak your character just right or to make an abomination.

The intense combat. It's raw, visceral carnage and it's fun as hell. And it better be cause it's all the game is... That being said I didn't explore a lot of combat options such as using the environment. Throwing people down a well or impaling them on spikes around the levels. I didn't jump or kick. There's still quite a bit to explore with combat.

The audio added quite a bit to the weightiness of the combat. The clunks and clangs of combat combined with the physics reactions really sell the combat and just make it feel good. Unfortunately there are still some bugs here such as 43:53 where the bardiche blade passes through the NPCs arm and her arms is stuck between the blade and the shaft. Among other examples. Hopefully this improves as the game progresses through Early Access.

While nothing to praise the sun over, the graphics were pretty good with a significant number of options here as well.

Content. Content is quite lacking. I said it going in. This is a combat sandbox and as such there really isn't any "content" that you don't make for yourself. Once you tire of killing off waves of AI, there's nothing left for you here. It's great as a tech demo and playground but to have any longevity I feel it needs more to it.

Remember that this is an Early Access game at the time of this review so there will be bugs. Such as the crash to desktop we ended the video with or the overly attached quiver that wouldn't let go of our back.

I think you could get a couple hours of fun out of this game before it starts to get stale but your mileage may vary. I'm on the fence to be honest. I had a lot of fun but I don't think it will last. We can buy in now on the assumption that there will be a game later but such a promise hasn't even been made and if it had too many devs have burned their fan base with broken promises to recommend on hope of what's to come.

When I'm on the fence about a game I tend to go back to the Steam page and compare what was advertised with what we were given. Blade and Sorcery delivers exactly what it says it will so as such I will lean towards a recommended with the caveat that there really isn't a 'game' here yet. Just a sandbox, combat simulator that could very well get quite stale rather quickly for some.

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MasterGamingVR presently has 1,416 views for Blade & Sorcery across 1 video, and about an hours worth of Blade & Sorcery videos were uploaded to his channel. This makes up less than 0.09% of the total overall content on MasterGamingVR's YouTube channel.