Worlds at War (One of the worst games I've reviewed) - VR Gameplay HTC Vive

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Published on ● Video Link: https://www.youtube.com/watch?v=tiL29jZsR-Y



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Duration: 31:08
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Worlds at War tops out as one of the worst experiences I've had since starting this channel and one of only a handful of games I'll be refunding.

Constant crashes. Constant error messages. Interfering with other apps on my computer. I couldn't even get through the intro for the game without multiple crashes to desktop.

Excluding the instability of the game...

The UI was a nightmare. Frequently not responding to input. A guessing game when trying to bind my joystick/throttle axis. It refused to register the majority of the buttons on the throttle even though it claimed to recognize the X-55. It took far too long to get the game half functional.

This isn't even counting the gaze selection UI. Because everyone likes to scroll menus by craning their neck up and down...

Getting out of the plane and running around, you can run into the plane and push it around like it weighs as much as a soccer ball.

The targeting reticle for the aircrafts were physically present in the world and could be seen even when not in that vehicle.

The helicopter seemed to be reacting to my inputs when I was in the jet.

None of the training tutorials or the missions had names to indicate what they were.

I could keep going...

I find it exceedingly hard to believe that this game has been in Early Access like this for 9 months. I don't know if something has recently changed to break the game but I sure hope it's a recent change and will be patched out. As it stands right now, I can't understand why the game has an overwhelmingly positive review.

I've had another VR title up and idle while I write this review and it has not crashed like Worlds at War. I think I've ruled out any possibility that the game was not at fault. I can't recommend something this broken. Not even if it were free.

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