Blade & Soul - KFM - Desolate Tomb 3rd Boss

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Published on ● Video Link: https://www.youtube.com/watch?v=KrAIyiXv1Do



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Here's the link to the video of the FM in this video (its not the same run) : https://www.youtube.com/watch?v=TZSZmACuPtg

So for this Boss ill start with a HP breakdown of his phases:

100%-90% = normal attack pattern phase (ends with the fire debuff and lava fields)
89%-60% = 2.1 - 3.1 - 2.1 Conductor Phase (if you couldnt push him to 60% during the phase, he will repeat the 100%-90% phase)
59-30% = 3.2 - 2.2 - 3.2 Conductor Phase (if you couldnt push him to 30% during the phase, he will repeat the 100%-90% phase)
29-0% = 2.1 - 3.1 - 2.1 Conductor Phase (if you couldnt push him to 0% during the phase, he will repeat the 100%-90% phase)

Before you start the fight, make sure to select a Marker and set up the Conductor groups.
And the Marker has to make sure to always position himself towards the entrance of the room because of the spawn points for the orb during the Conductor Phases.
They spawn on set locations and not based on how the Boss is facing.

100%-90% phase : Here his attack pattern is: 2x swipe (knocks back) - spin (knocks back) - breath - 2x swipe (knocks back) - spin (knocks back) .... and at 90% he jumps to the furthest player and then places a 5 seconds fire debuff on three players order goes by the order in which you attacked the boss at the start.
Everytime he spins, he can be stunned and grabbed for some extra dps.
Also as Tank make sure to not get knocked back, otherwise he will throw fire at the whole party... its annoying.

89-60% Conductor Phase: This phase is the first conductor phase and starts with 2-3-2.
2.1 = Maker has to stand furthest away, then moves in front of the Boss and the Marker + Tank each take one orb while the 3-group stands at the Boss's back and gather in the middle in front of the Boss again. The tank should stand behind the Marker so that he doesnt get grabbed and thrown
3.1 = Marker stands furthest away, then moves in front of the Boss and 2 Conductors each take one orb and then stack up behind the Marker so that he gets thrown. After the throw the Boss will attempt the Stomp attack that you will have to interrupt and delay.
The delay is usually done by Destroyer / LBM grab, however any class can do that with an aerial attack as well.

59-30% Conductor Phase: This is the second conductor phase and starts with 3-2-3.
3.2 = The Marker has to be the closest to the Boss (everyone should get out as soon as possible) and then the 2 Conductors take each one orb and then move behind the Marker so that they do not get thrown.
2.2 = The Marker has to be the closest and then the Marker and the Tank each take one orb and stack up in the center again (Tank has to be behind the Marker to not get thrown). After the Marker got thrown, he will attempt the stomp attack, which you once again have to interrupt and delay with grab or aerial.
3.2 * = This is crucial, after the grab he will instantly select the closest player as Marker, thats why everyone has to run away before the grab ends.
If you are delaying the phase as KFM, you have to be aware that here you can not stun - aerial - grapple because that will place you inside of the Boss making it impossible for the Marker to be closer.
Same goes for finishing the aerial : stun - knockup - aerial extender, however do not finish the aerial, just let him drop, otherwise once again he will select you, the KFM, as Marker.

Lastly be aware that after every Conductor Phase he will do a roar that does a good amount of damage and should be iframed.

If there are any questions, leave them in the comments below.







Tags:
Blade & Soul
Blade and Soul
KFM
Desolate Tomb



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