Blake Stone: Aliens of Gold E5M1 Veteran Agent 100%
A 100% completion of Blake Stone: Aliens of Gold on the Veteran difficulty setting. As well as killing all enemies and collecting all points I will also keep every informant alive.
This is a continuation from a previous save where I start with all weapons, hoping to eventually finish the episode at 100% rating.
0:00 - Introduction
0:23 - Lore time
1:36 - Gameplay begins
1:51 - Woops want a pistol to fight
2:05 - Now I have a machine gun, ho ho ho!
2:15 - Run for supplies and weapon
2:28 - Clear the supply room, beware the sphere
2:41 - Plasma Discharge Unit available!
3:09 - This is my room now!
4:27 - Clearing a room leading to red key
4:52 - First crushing with bars in a while!
5:10 - Green door for later, and switch to turn off in green room
5:27 - Clearing last turrets in large space
5:41 - Waking up many and running away
6:08 - 9 health isn't good ..
6:36 - Lol running out of ammo, should have gone to room by green door
6:49 - Cleared that lot
7:17 - Another switch off
8:39 - Another switch off
8:52 - Green key found
9:15 - Secret off first room
9:41 - Dual neutron disrupter time!
10:18 - Green door time
10:30 - Gun them down from a point of safety
10:58 - Red key acquired! and secret opened
11:32 - 100% bonuses begin!
11:45 - Be aware two ways out and 2nd plasma discharge unit
A start that ramps up very quickly, getting a Rapid Assault Weapon in the first room out the elevator, and given the option to get a Dual Neutron Disrupter in the next secret room, if we dare fight a Star Trooper! However I find its best to move and get the Plasma Discharge Unit, then we can choose how and when to fight!
This is quite a heavily guarded level 1 by the amount of Star Troopers and other high level baddies, however up to a point you can control how much and when you fight them. There is a risk the bad guys will walk around opening doors while another comes up to you, you fire and more and more get alerted. So best to get supplies and pick your place to fight.
Apart from one switch I use to put poles through robots, the other switches allow you into places in the Green room where we get the red key.
Make sure to carefully check the 12 "rooms" in the large second room, a few have treasure to get 100%
This is the only place in the whole episode with plasma alien spawners, so take your time, they don't spawn too fast and it will be fine. Run to the target, eg red key or secret to open, then plan where you will move after that
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