Blender 5 - AWESOME New Features for Game Developers!
Blender 5 Beta is here, and it's brought a heck of a lot of new awesome features. Today we check out some of those new features, with an eye towards the stuff that game developers will use the most. This includes all now modifiers including a completely new array modifier, new lattice deformations, a new Pixel Art painting mode, tons of new geometry nodes features including Closures (functions) and Bundles (structs), making it more of a general purpose programming language at this point. There is also a new blend file format enabling large scenes and more description names.
Links
https://gamefromscratch.com/blender-5-beta/
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Timeline
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0:00 Intro to Blender 5 Beta
0:26 Initial Default Cube Sacrifice
0:32 Scatter on Surface
2:41 Scattering via Image Mask
3:29 All new Array Tool
4:41 Pipe on Curve Tool
5:42 New Lattice Deform Selected
6:32 Storyboard Template
7:27 New Pixel Art Painting Brushes
9:55 Geometry Nodes Improvements - Bundles & Closures
11:58 New Blend File Format Improvements
13:04 More on Closures and Bundles
13:30 Other Release Notes Details
13:55 How to Get the Beta