BLENDER & SUBSTANCE PAINTER: USING UDIMS FOR MULTIPLE PANEL TEXTURING (PART 2)
Continuing to texture the KURSK SUBMARINE panels in Substance Painter after setting up UDIMS (UV tiles) in Blender.
In this video, I work on the buttons and knobs, adding a plastic base material and changing some colours. I add a button shine that makes use of the SP blur filter and a red and green emissive glow. Then I reveal some text and dirt effects that I did off-camera.
There is still a little more texturing to do in Substance Painter (see the next video) and once that is done, I will export all the textures and set them up in Blender including the radar screen and various dials.
Hope you will join me for the next videos and stick around for the final results.
*****************
Watch all videos in the KURSK SUBMARINE series
Part 1: https://youtu.be/wVOKxPudtcA (Device 1)
Part 2: https://youtu.be/e1725rQdPAY (Device 1)
Part 3: https://youtu.be/_nvnZZW515Y (Device 2)
Part 4: https://youtu.be/uX_acTGV-8M (Device 2)
Part 5: https://youtu.be/XFc-Vu4lEFU (Device 2)
Part 6: https://youtu.be/e_eJnWG6dh8 (Using UDIMS For Multiple Panel Texturing: Part 1)
Part 7: https://youtu.be/yY7mHbr8Q28 (Using UDIMS For Multiple Panel Texturing: Part 2)
Part 8: https://youtu.be/HAguxdXTOVQ (Using UDIMS For Multiple Panel Texturing: Part 3)
Part 9: https://youtu.be/tDO6D6N6f10 (Using UDIMS For Multiple Panel Texturing: Part 4)
#blenderbeginner #blendermodeling #UDIMS