BLENDER & SUBSTANCE PAINTER: KURSK SUBMARINE (PART 5): DEVICE 2

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Published on ● Video Link: https://www.youtube.com/watch?v=XFc-Vu4lEFU



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Let's finish off DEVICE 2 from the Kursk Submarine series and bring the textures into Blender.

In this video, I show you how to:
* Add dirt to the screws on the base panel
* Put emissive material on some buttons
* Add text using pre-made Substance Painter alphas and type text using the built-in Substance Painter fonts
* Export the textures and apply them in Blender

Now that we have finished this model, we now have two models (Device 1 and Device 2) and we are ready to move ahead with Device 3 which will be another component from the submarine control room.

If you are enjoying this series, come on back to see which component I have chosen to work on next and watch how it is modeled and textured.

Take care of yourselves and thank you for spending your time here.

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Watch all videos in the KURSK SUBMARINE series
Part 1: https://youtu.be/wVOKxPudtcA (Device 1)
Part 2: https://youtu.be/e1725rQdPAY (Device 1)
Part 3: https://youtu.be/_nvnZZW515Y (Device 2)
Part 4: https://youtu.be/uX_acTGV-8M (Device 2)
Part 5: https://youtu.be/XFc-Vu4lEFU (Device 2)
Part 6: https://youtu.be/e_eJnWG6dh8 (Using UDIMS For Multiple Panel Texturing: Part 1)
Part 7: https://youtu.be/yY7mHbr8Q28 (Using UDIMS For Multiple Panel Texturing: Part 2)
Part 8: https://youtu.be/HAguxdXTOVQ (Using UDIMS For Multiple Panel Texturing: Part 3)
Part 9: https://youtu.be/tDO6D6N6f10 (Using UDIMS For Multiple Panel Texturing: Part 4)

#blenderbeginner #blendermodeling #UDIMS







Tags:
blender
blender beginner
blender modeling
substance painter
submarine modeling
kursk submarine
UDIMS