BLENDER & SUBSTANCE PAINTER: USING UDIMS FOR MULTIPLE PANEL TEXTURING (PART 4)
SPECIAL TOPIC: FINAL RENDERS
We are done in Substance Painter and it's time now to export the textures and set them up in Blender. This will actually be quite easy and we only need to load the first texture in each series and Blender will recognize that it is part of a series and load the rest.
So, I connect image texture 1001 for BASE COLOUR to the principled BSDF and Blender loads the rest of the series. I do the same for METALLIC, ROUGHNESS and HEIGHT and Blender takes care of the entire series.
And there you have it! Some final renders in Eevee and the KURSK SUBMARINE series using UDIMS is complete and a success. Thank you so much for checking out this series of videos on using Blender and Substance Painter.
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Watch all videos in the KURSK SUBMARINE series
Part 1: https://youtu.be/wVOKxPudtcA (Device 1)
Part 2: https://youtu.be/e1725rQdPAY (Device 1)
Part 3: https://youtu.be/_nvnZZW515Y (Device 2)
Part 4: https://youtu.be/uX_acTGV-8M (Device 2)
Part 5: https://youtu.be/XFc-Vu4lEFU (Device 2)
Part 6: https://youtu.be/e_eJnWG6dh8 (Using UDIMS For Multiple Panel Texturing: Part 1)
Part 7: https://youtu.be/yY7mHbr8Q28 (Using UDIMS For Multiple Panel Texturing: Part 2)
Part 8: https://youtu.be/HAguxdXTOVQ (Using UDIMS For Multiple Panel Texturing: Part 3)
Part 9: https://youtu.be/tDO6D6N6f10 (Using UDIMS For Multiple Panel Texturing: Part 4)
#blenderbeginner #blendermodeling #UDIMS