Blood II: The Chosen w/ EAX & 3D spatial sound (OpenAL Soft HRTF audio)
Use headphones only with any virtual surround features turned off.
I finally found a way to record old Lithtech engine games with decent quality and a somewhat stable framerate by using dgVoodoo's windowed mode. Here is Blood II: The Chosen with OpenAL Soft's HRTF using DSOAL. The difference in quality between this and the CMSS-3D video is simply astronomical. With OpenAL Soft's HRTF, you get full 3D positional audio to the point where you can pinpoint exactly where the enemies' gibs land. The linear resampler makes all the sound effects practically CD-quality. Thanks to kcat implementing some EAX 1.0 buffers in the latest builds, it's also possible to get full reverb back in Blood II without the need for a soundcard.
Imagine that: Aureal A3D-quality binaural and EAX reverb without a soundcard.
It's just a shame it had to be Blood II, huh? Don't worry, weebs, Shogo is next!
HRTF grade:
A+
Settings:
Windows Control Panel: Stereo
+ScreenWidth 1280
+ScreenHeight 720
+FovX 115.63
Microsoft DirectSound3D with Creative Labs EAX(TM)
Reverb: Normal
Hardware: 255 (oddly, 256 disables reverb)
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
Links:
https://www.nexusmods.com/newvegas/mods/65094?tab=files
(It says New Vegas, but it will work with any supported DirectSound3D game)
https://pcgamingwiki.com/wiki/Blood_II:_The_Chosen#Widescreen_resolution
https://pcgamingwiki.com/wiki/Blood_II:_The_Chosen#Run_Blood_II_on_modern_systems
Credits:
https://steamcommunity.com/app/299050
(Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #mod #headphones #audiophile #gameaudio #eax #retrogaming
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