Soldier of Fortune with 3D spatial sound (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=SL8nm8M2SVU



Game:
Duration: 7:25
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8


Use headphones only with any virtual surround features turned off. Best HRTF effect at 5:16.

This is a demonstration of Soldier of Fortune with OpenAL Soft HRTF through DSOAL using the IRC_1037 tables. It's taken a long time, but DSOAL finally supports SOF1 without any major glitches. Previously, it had playback issues where guns would only play the 1st shot, then wait until the .WAV stops before playing it again while rapidly firing. Strangely, this problem still happens in multiplayer for some reason. The binaural audio isn't amazing, but it's a hell of a lot better than with CMSS-3D. A strange problem occurs in both hardware and DSOAL where some ambient sounds (like the TVs) have broken volume rolloff compared to DirectSound Stereo. This doesn't happen with A3D emulation, but that's broken in SoFPlus for some reason and vanilla SOF1 crashes frequently on modern OSes.

I have to admit that I've never been a fan of these games. Raven wanted SOF1 to be a pseudo-tactical shooter, but its controls always felt too loose, the hitboxes too random, and the weapons felt too unreliable. The glitches that occur with OBS recording don't help, either. Take away the cartoony gore and SOF1 has nothing on Half-Life or Sin Gold. My main problem is with the difficulty, though. Medium is pathetic whereas Challenging is insanely cheap. Still, this game is a freaking masterpiece compared to its sequel.


HRTF grade:
B+ (no vertical sound positioning; D- with CMSS-3D)

Settings:
Windows Control Panel: Stereo
set cl_maxfps "83" (You'll need this for the game to run stable.)
gl_dynamic "0" (You'll need this for the framerate to not shit itself.)
set _sp_cl_vid_mode_0 ":DISPLAY:1920x1080"
FOV: 95.8 Horz (No, you can't raise this.)
set snd_dll "eaxsnd.dll"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear

Links:
https://www.nexusmods.com/newvegas/mods/65094
http://repo.or.cz/dsound-openal.git

Credits:
http://www.mobygames.com/images/promo/original/1487163922-2288278726.jpg
(Use of this logo falls under fair use laws.)



#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #ravensoftware
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Tags:
Soldier of Fortune
SOF1
SoFPlus
Raven Software
Activision
PC
FPS
Modern
Military
Action
Gore
2000
IDTech 2
GHOUL Engine
EAX
OpenAL Soft
HRTF
Headphone Virtualization
Virtual Surround
DirectSound3D
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava