
Building a Moving Door using Blueprints in Unreal Engine 4 | Devlog #5 - Game Development
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Devlog #5 - Door Blueprint - Day 5
This video documents my learning experience of creating a blueprint in Unreal Engine 4 to build a sliding door for my Resident Evil room. The door opens and closes based on proximity via collision detection between the player and a trigger volume. There were many mistakes along the way so it took over an hour to get this right!
UE4 TUTORIALS BY KATIE:
https://www.youtube.com/channel/UCqI-7BueefkQwfbOi8ZzMOw
Other Videos By Rushcode
Tags:
absolute beginner
blueprints
dark room
developer log
devlog ue4
door mechanics
game development
games with katie
indie game developer
learning game dev
making games
moving doors
resident evil
sliding doors
unreal engine 4
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Unreal Statistics For Rushcode
Currently, Rushcode has 27,663 views for Unreal across 27 videos. The game makes up 3 hours of published video on his channel, roughly 43.00% of Unreal content that Rushcode has uploaded to YouTube.