
Building In-Editor Tools with Blueprints | Unreal Educator Livestream
Tom Shannon, Technical Artist at Epic Games, will explore the systems available in Unreal Engine to create in-editor tools that automate and improve workflows, reduce errors, and even extend the Editor, unlocking new functionality.
Using Blueprints—the native visual scripting language in Unreal Engine—Tom will demonstrate how to create robust tools and shortcuts that can run from a right-click menu or even with a full UI built using Unreal Motion Graphics, our native UI development tool.
This stream discussed these systems, how we use them at Epic, and how you can introduce these concepts to students who show an inclination towards this aspect of tech art.
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