Building Levels - Alt-Fire Devlog 4 (Part 1)

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Levels, in most games, are a heavy production burden, so I opted to put my experience as a level designer and environment designer to the test. Solving for the best solution to making all the levels Alt-Fire is going to need in the end. A pipeline that is sustainable by a single developer, and if we're lucky, maybe it'll be just a little fun to do as well.

Part 2:    • Props and Art Style - Alt-Fire Devlog...  

Website: https://www.skypyre.com/alt-fire
Follow on Bluesky: https://bsky.app/profile/nickburns.bsky.social
Join the conversation: https://discord.gg/BfTsT3EeKB
Download demo: https://skypyre.itch.io/alt-fire

Project Feline Devlog:    • "Just Hire More Devs!" | Project Feli...  

Credits:
Unreal Tournament [Epic Games]
Unreal [Epic Games]
Unreal Tournament Pre-Alpha [Epic Games]
Half-Life 2 [Valve]
Quake [id]
Selaco [Altered Orbit]
Evasive Maneuvers [SkyPyre]
Project Relic [SkyPyre]
Project Feline [Raymond Cripps]

Music sourced from Bensound, TeknoAxe, & Uppbeat

© 2025 Nick Burns. All Rights Reserved.

Chapters:
0:00 Intro
0:41 Why Levels?
2:35 Exploring Tools
4:50 BSP
8:08 Outro







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