Props and Art Style - Alt-Fire Devlog 4 (Part 2)
In part 1 we got the level geometry down, which is nice, but a little empty on its own - let's dig into making textures, props and developing an interesting , sustainable, and authentic art style.
If you missed it, check out part 1: • Building Levels - Alt-Fire Devlog 4 (Part 1)
Website: https://www.skypyre.com/alt-fire
Follow on Bluesky: https://bsky.app/profile/nickburns.bsky.social
Join the conversation: https://discord.gg/AaDGubJ
Download demo: https://skypyre.itch.io/alt-fire
Check out 3DTextures: https://3dtextures.me/
Batch exporter plugin for blender: https://github.com/nekorushi/Blender-FBX-Batch-Export
Credits:
Selaco [Altered Orbit]
Turbo Overkill [Trigger Happy]
Prodeus [Bounding Box]
Herald of Havoc [Zeldars Zone]
Dusk [David Szymanski]
Arcane Season 2 [Riot Games, Netflix]
Music sourced from Bensound, TeknoAxe, and Uppbeat
© 2025 Nick Burns. All Rights Reserved.
Chapters:
0:00 Intro
0:26 Art Style
2:07 Textures
3:23 Meshes
5:21 Texture Painting
6:12 Next Steps
6:54 Outro
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