
C# live tutorial: Creating a Minecraft server launcher (Part 5)
This is part five of my live streaming tutorial about creating a Minecraft server launcher application in C#.
The goal of today was to implement a wrapper class to handle remote console access to the Minecraft server. Notch decided to implement a nearly 1-to-1 copy of Valve's original Source Remote Console protocol, which is available in Minecraft servers if configured.
RCon wiki information: http://wiki.vg/RCON
The eventual goal is to have a launcher application that can handle running multiple instances of Minecraft servers, do maintenance restarts and daily backups, plus whatever other features may pop up along the way.
Project source repo: https://github.com/Sharidan/MinecraftServerLauncher
These videos are for instructional purposes and the code shown may not be the most efficient way of accomplishing particular tasks.
Twitch: https://www.twitch.tv/sharidandk