Call of Duty playthrough Part 4

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Published on ● Video Link: https://www.youtube.com/watch?v=YBt0U8o1tRM



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There are two major cardinal sins in FPS games. One this game doesn't have, regenerating health. But the other, worse one, is the high incoming hitscan damage. Being hitscan, the player can do absolutely nothing to react to it. It's entirely RNG based. Enemies either hit you, or they don't, based on a roll of the dice. If that damage is low, they can hit you more often, wear you down, but it's not an instant game ender. If that damage is HIGH, every single enemy becomes a dice roll of whether or not you game over. The game has to compensate by having fewer enemies, particularly fewer simultaneous enemies, and by having those enemies have very bad accuracy. Which pushes the game even further into the realm of RNG.

It is a fundamentally bad design to removes fun from the game, because the player has no agency. Everything is determined by the roll of a dice, nothing more. -- Watch live at https://www.twitch.tv/the_nametag

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