C&C YR Red Resurrection 2.2 - Allied Mission 10, Mirage [Red Alert 2]
YR Red Resurrection 2.2 for C&C Red Alert 2 Yuri's Revenge is a mod that was released in April 1st of 2018 by Omegabolt. Allied Campaign Mission 10, Mirage from the original Command & Conquer Red Alert 2 single player campaign with some additional features listed in the modification's website. The modification uses Yuri's Revenge as its base for the rules.
Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
Frustrated by losing the campaign in the USA to conquer it, Soviets have decided to make a push against the European Allies in Germany. Feared by losing the Einstein's Laboratory and improved Chronosphere prototype, they've given you the responsibility to defend against this attack wave. Your order is to defend the mentioned buildings and push back the Soviets from Germany, making time for the successful planing of the invasion on Soviet Union. The mission begins with a short reintroduction to the Mirage Tanks - in Red Resurrection they've got the turrets what enables them to be more mobile in combat. Just after their introduction, the battle control is online - order your MCV to deploy the in the Einstein's Lab proximity and deploy a Refinery around to gather gems. To the southeast of your base, there is a badly damaged Refinery - capture it with an Engineer and pick up a crate to get a free Chrono Miner and begin harvesting. Once the Soviets arrive, attacking three bases at once you have plenty of time to organise yourself against their attack waves - it's pretty easy to defend. Tech up as fast as you can, producing several Chrono Miners with Refineries on the map - your backbone will be Rikishis, Sonic Enforcers, Bishops and Abrams Tanks. Sonic Enforcers are really great when dealing against mobs of the infantry, their damage against other types is also great - however their low rate of fire is a drawback. The armored fist might be made of the Abrams Tanks and Rikishi infantry units around, both of them can make a really hard pounding against infantry, vehicles and buildings. Bishops (the Athenas from Red Alert 3) are great long range artillery against enemy defences, buildings and of course Nuclear Reactors, however they need some ally units around.
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