Captain Commando (SNES) Playthrough - NintendoComplete
A playthrough of Capcom's 1995 SNES arcade port beat 'em up, Captain Commando.
Played through on hard mode with Captain Commando, best ending. I have also scaled the screen size: this game ran with the classic SNES fighting game pillar-boxed presentation (where black bars on the top and bottom consume around a quarter of the screen, reducing the amount that had to be drawn on-screen at once). The aspect ratio is correct, I've just resized the screen to cut off the empty black spaces.
Captain Commando, Capcom's mascot throughout much of the NES era, finally gets his own game, and that game finally gets a port to a home console. It was a great arcade game, and it still holds up well on the 16-bit Nintendo platform.
This is a surprisingly good port of an arcade game that looked far better than the SNES had any chance of reproducing - Capcom had a knack for this - just look at what they did with Street Fighter Alpha 2! It also plays well, feeling just like Knights of the Round, Final Fight, or any other SNES Capcom 2.5D fighting game. The closest comparison I can think of to this within its generation is probably the Genesis port of The Punisher. This one fares FAR better though, probably largely due to Capcom handling the conversion themselves rather than farming it out. It's pretty faithful, too, despite the few features that have been cut, the ending that has been reworked, and the censorship done to a few of the more violent death animations and in-game text.
Well, okay. Maybe not *super* faithful, but still, pretty good within the limits of the SNES hardware.
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No cheats were used during the recording of this video.
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