Cavalcadence Plays Death's Door - Part 3: Another Gift from a fellow Crow
Death's Door (by Acid Nerve) (PC(W)/Steam)
Version: 2021 Oct 05
Full game playthrough (100% + true end):
Part 3 - Another Gift from a fellow Crow
Death's Door is a game about a crow who can't fly (or swim).
...
Anyway... at some point I began to wonder... could a melee build actually be viable for an Umbrella run?
Long story short... it can. =) Things start off kind of slow, but the more you upgrade your melee, the smoother things will go!
...
BTW, this kind of ended up as a "not really a speedrun, but definitely faster than I'd normally go" playthrough... so if you've never played/watched the game, do be aware that I'll be skimming most of the dialog and skipping a lot of the optional things (like Logbooks) not required for a 100% run. ^^
Anyway, I had a lot of fun playing through the game again, so... hope you enjoy!
0:00 (25.1%) Hall of Doors
0:02 Overgrown Ruins (2 Shrines, 1 shiny, 6 seeds, 5 pots, 6 energy, 1 key)
- Instead of heading towards the Witch of Urns, we're going to be working towards the next ability unlock. Having all abilities unlocked basically as soon as possible can be useful for exploration, collectibles, and combat... so I kind of got used to doing things in this order. ^_^
0:28 Seed (17/50)
1:26 Pot (13/50)
1:34 (key)
1:36 (used key)
1:47 (combat note (weaker attack, weaker deflection): normal attack doesn't defeat this enemy)
1:51 Energy
2:01 (combat note (stronger attack, stronger deflection): quick charge attack does defeat these enemies!)
2:07 Pot (14/50)
2:19 Seed (18/50)
3:09 Seed (19/50)
3:14 Shrine (5/16): Magic (3/8)
4:12 Energy
4:22 Seed (20/50)
4:44 Pot (15/50)
5:48 Energy
6:09 Energy (not the proper way to get this, but it works!)
- (proper way uses a future ability)
6:20 Seed (21/50)
7:15 Seed (22/50)
7:31 Pot (16/50)
7:50 Shrine (6/16): Vitality (3/8)
9:03 Energy
9:19 Shiny Thing 13 (8/24): Magical Forest Horn
9:38 Energy
9:52 Pot (17/50)
10:12 (Forest Mother opens next region)
11:03 Mushroom Dungeon
11:08 (Door)
11:10 Hall of Doors (1 Upgrade)
11:23 Upgrade: Strength 4 (1000 E)
11:32 Mushroom Dungeon (5 seeds, 4 pots, 2 energy, 3 keys)
12:04 Seed (23/50)
12:09 Pot (18/50)
12:34 Energy
13:41 (soul freed (1/4))
14:20 (key)
14:25 Seed (24/50)
14:51 (used key)
16:14 Pot (19/50)
16:17 (soul freed (2/4))
16:40 Seed (25/50)
18:44 (soul freed (3/4))
19:07 Pot (20/50)
19:23 (key)
19:58 (used key)
20:20 (combat note: sometimes the hammer enemies fall into the water, but it can be difficult to trigger this intentionally)
- I usually just fight them normally, but even then, sometimes it just happens randomly (like here, where I was focusing on the mages... and the hammer enemy for some reason decided to walk into the water). ^^;
21:59 (soul freed (4/4))
22:20 Seed (26/50)
22:35 Pot (21/50)
22:42 Energy (not the proper way to get this, but it works!)
- (proper way uses a future ability, from the other side of the wall)
23:06 (key)
23:11 Seed (27/50)
23:56 Overgrown Ruins (2 energy)
24:02 Energy
24:09 Energy
24:43 Mushroom Dungeon (1 Weapon)
24:51 Weapon 2 (3/4): Thunder Hammer
25:10 Hall of Doors (1 shiny, 2 energy)
25:41 (Avarice 2: Bomb Spell)
28:24 (combat note: Bomb Spell uses 2 magic points instead of 1)
28:43 Energy
29:12 Energy
29:15 Shiny Thing 19 (9/24): Surveillance Device
29:32 Lost Cemetery
Part 3 quick summary:
- 0 Bosses, 0 Servants, 1 Weapon, 1 Upgrade, 2 Shrines (1v,1m),
- 2 shinies, 11 seeds, 9 pots, 12 energy, 4 keys)
More Death's Door videos:
• Death's Door (by Acid Nerve)
Death's Door 05/Oct/2021 update notes:
https://steamcommunity.com/games/8940...
https://playdeathsdoor.com/
https://www.devolverdigital.com/games...
https://store.steampowered.com/app/89...
https://www.humblebundle.com/store/de...
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