Cavalcadence Plays Death's Door - Part 2: A Gift from a fellow Crow
Death's Door (by Acid Nerve) (PC(W)/Steam)
Version: 2021 Oct 05
Full game playthrough (100% + true end):
Part 2 - A Gift from a fellow Crow
Death's Door is a game about a crow who can't fly (or swim).
...
Anyway... at some point I began to wonder... could a melee build actually be viable for an Umbrella run?
Long story short... it can. =) Things start off kind of slow, but the more you upgrade your melee, the smoother things will go!
...
BTW, this kind of ended up as a "not really a speedrun, but definitely faster than I'd normally go" playthrough... so if you've never played/watched the game, do be aware that I'll be skimming most of the dialog and skipping a lot of the optional things (like Logbooks) not required for a 100% run. ^^
Anyway, I had a lot of fun playing through the game again, so... hope you enjoy!
0:00 (11.1%) Hall of Doors
0:02 Ceramic Manor (1 Shrine, 1 shiny, 7 seeds, 6 pots, 3 energy, 3 keys)
0:17 Seed (9/50)
0:22 Pot (6/50)
1:15 Seed (10/50)
1:19 (key)
2:04 Pot (7/50)
2:52 (combat note: using stronger attacks to hit projectiles back will do more damage to the enemy!)
- I don't think harder-hit projectiles look any different... but there is a spot in Overgrown Ruins where the results are easier to see, so when we get there, I'll demonstrate it then!
3:19 (soul freed (1/4))
3:50 (used key)
4:09 Energy
4:28 Seed (11/50)
5:26 (key)
5:52 Pot (8/50)
7:14 (soul freed (2/4))
7:57 (used key)
8:10 Seed (12/50)
8:47 (key)
9:04 Seed (13/50)
9:14 (puzzle note: the door and unlock-urns are invisible... but can be seen via the floor reflection)
9:22 Shrine (3/16): Magic (2/8)
10:25 Pot (9/50)
11:49 (soul freed (3/4))
12:33 (gameplay note: this is a shortcut to/from the room with the Door)
12:39 Seed (14/50)
12:43 (puzzle note: I think(?) this fallen chandelier is supposed to be a hint that the other chandelier can be knocked down)
- I suspect the reason why a lot of players (including me) had trouble figuring out how to get the item on the chandelier is because it requires a game mechanic (using your weapon to cut a rope) that isn't used at any point anywhere else in the entire game. =/
- IMO the previously-fallen chandelier being a hint probably would've been a bit clearer if that chandelier's severed rope were visible in the area above, but... ^^
14:10 Seed (15/50)
14:37 Shiny Thing 1 (3/24): Old Engagement Ring
14:42 Pot (10/50)
14:47 Energy
16:15 Energy
16:28 Pot (11/50)
16:34 (soul freed (4/4))
17:18 Hall of Doors (1 Upgrade)
17:32 Upgrade: Strength 3 (800 E)
17:44 Ceramic Manor
18:11 Hall of Doors (1 shiny, 3 energy)
18:38 (Avarice 1: Flame Spell)
21:32 (combat note: Flame Spell takes longer to charge, but does pierce (can hit multiple enemies))
21:44 Energy
21:53 Energy
22:30 Energy
22:31 Shiny Thing 16 (4/24): Ancient Door Scale Model
22:56 Lost Cemetery
23:42 (between Cemetery & Estate) (1 Servant, 1 pot)
23:57 Pot (12/50)
24:59 Silent Servant (1/4): Flame+
24:16 (combat note: you can mash Attack or Roll to break free of the tuning fork binding)
- Interestingly, you can use magic while bound. If you're doing a magic build, this can be an opportunity to attack a couple times).
26:10 Estate of the Urn Witch (1 Shrine)
27:40 Shrine (4/16): Vitality (2/8)
28:23 Ceramic Manor (1 shiny)
28:56 Shiny Thing 5 (5/24): Old Photograph
29:17 Estate of the Urn Witch (1 shiny, 0 pots (+2 skipped))
29:42 (puzzle note: the solution is always the same, and will work even if you don't have the photograph)
30:09 (green pot skipped, green pot skipped)
30:12 Shiny Thing 8 (6/24): Rusty Garden Trowel
30:21 (hint system note: the Trowel is the hint system for finding seeds, but you won't be able to use it until much later (it only works at night))
30:24 (hint system note: the hint system for finding pots will also appear at this location... but again, only much later (only at night))
30:28 (gameplay note: Use right stick (or LShift+mouse) to Look around)
31:00 Ceramic Manor
31:08 Hall of Doors
31:18 Lost Cemetery
32:10 (between Cemetery & Sailor) (1 seed)
32:24 Seed (16/50)
32:40 The Stranded Sailor (1 shiny)
32:55 Shiny Thing 9 (7/24): Captain's Log
33:07 (hint system note: accept a delicious meal from Jefferson (in the restaurant) for Shrine location hints)
- Accepting a delicious meal also restores your health. =)
33:09 (Door)
33:12 Hall of Doors
33:31 Lost Cemetery (1 energy)
34:18 Energy
34:56 Overgrown Ruins
35:30 (Door)
35:32 Hall of Doors
Part 2 quick summary:
- 0 Bosses, 1 Servant, 0 Weapons, 1 Upgrade, 2 Shrines (1v,1m),
- 5 shinies, 8 seeds, 7 pots (+2 skipped), 7 energy, 3 keys)
More Death's Door videos:
• Death's Door (by Acid Nerve)
Death's Door 05/Oct/2021 update notes:
https://steamcommunity.com/games/8940...
https://playdeathsdoor.com/
https://www.devolverdigital.com/games...
https://store.steampowered.com/app/89...
https://www.humblebundle.com/store/de...
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