(CCPlays) Cold Waters Dot MOD | Perfect Underwater Ambush | "High Noon" Mission NATO 2000
Welcome to Captain Chang Plays (CCP) Cold Waters w/ DotMod.
Previously, we have explored a mistake I did when I evaded a torpedo... only to run into an underwater mountain at flank speed. So how does the mission look when you play it properly?
The time is an alternate 2000. China had just conducted missile strikes and special forces raids on the US Naval Base in Okinawa, Japan, and Subic Bay, Phillippines. It is believed a special forces raid will be hitting Guam soon. Hold a blocking position and destroy the subs.
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As the sensors initialized, we got multiple contacts to the southeast. However, they turned out to be freighters and trawlers. I rechecked them with towed array deployed. Finally, we picked up contacts to the east, and these are IDed as two Ming-class, basically old WW2-style submarines, not the modern teardrop-shaped hulls like the Song-class. We know China has better subs. Then we picked up a Song-class. And there should be more. We picked up a Ming and a Song ahead of the units I heard. AND there was one sub signature that just faded away. So there were SIX submarines, in 2 ranks of 3. The back rank has covered up the noises of the front ranks.
The attack plan is quite simple: we will slip in behind the rear rank, feed them each a torpedo, then kill the ones in front after my torpedoes reload. I will dogleg the torpedoes a little, but we should have plenty of room and I am shooting from 8km or more away, which gives me a lot of room to evade.
Which is how it played out. I killed the rear ranks (2 x Ming and 1 x Song), then fired a decoy to create even more room to maneuver. I then got 3 more torpedoes in the water northwards, ready to dodge more torpedoes. The problem is finding those three subs in front, which has two choices: stay quiet and hope I don't find them with my torpedoes, or counter-attack me, with their inferior sensors. But keep in mind, a torpedo is like a tracer: it reveals where you are shooting from unless you programmed turns into them, or if it was wire-guided and dogleg turn was used.
The first in front to die is a Song-class sub, which did drop some noisemakers, but my wire control bypassed those. Two more torpedoes approached the front rank. Soon, another torpedo caught a scent, and locked on. It's another Song-class sub, and it went down.
However, there was no sign for the final sub. So I went active. And someone pinged back. That's enough for a bearing to search on... but the torpedo was already past the estimated location?! No problem, do a 360 search... Found him! He had indeed turned around and was moving southeast. This Ming barely dropped a noisemaker before getting hit. That's 6 subs sunk. I have one extra torpedo out just in case there's a 7th, but turns out there isn't, and I did search a bit.
And that turns out to be the entire wolfpack. They never found where I was. They did shoot a couple torpedoes my way, but none even came close.
That was a perfect ambush.
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