CDP: Myutant Teleport Psychic PSY-Frame, ft. DOOD Support

Subscribers:
3,070
Published on ● Video Link: https://www.youtube.com/watch?v=s9Xw9p_VzrQ



Duration: 0:00
334 views
18


Pay or banish, there's always a cost to success!

-------------------------

Welcome back for today's CDP, and this time I am returning to the Teleport Psychic strategy while leveraging a Myutant core! The Myutant archetype is best known for its small Psychic monsters that tribute themselves and banish a card to Special Summon out a Level 8 Myutant, but today I'm only using Myutant Beast as an option for that. Instead, I am leveraging the Myutant engine to extend plays, especially through interruption, due to Myutant Fusion's option to use material in the Deck/GY as material if the opponent activates a card or effect. If they don't, you can always lean on Myutant Cry to Fusion Summon during the opponent's turn and destroy a card with Myutant Synthesis! Now that we've covered the Myutant core, let's talk about how this helps the Teleport Psychic strategy. If you happen to banish Myutant ST-46 from the deck earlier in the turn with Myutant Mutant, when you Synchro Summon Silent Psychic Magician, this allows you to get back your ST-46, tutor a Myutant S/T, then continue making further Synchro Summons such as Crossmind Archfiend or Psychic Blaster MK-II.

Aside from Myutant plays, Serene Psychic Girl is probably the most important monster for this strategy, banishing a card from hand to Special Summon a Psychic from the deck on summon. Ideally, this is used to summon Mind Procedure to get a Teleport Quick-Play Spell search, but it essential to the deck mainly because it is a highly flexible Tuner. You see, it can increase the levels of any number of monsters on the field by 1, allowing you to access just about any Psychic Synchro. This is particularly helpful when you factor in the new Psychic Synchro from DOOD - Serene Psychic Sorceress, as it sets a Teleport Spell when Synchro Summoned. Ideally you will be setting Teleport Fusion, as that will allow you to go into either Absolute Axon Kicker or Axon Kicker Oracle during the opponents turn, either banishing all face-up cards they control or letting you negate a Special Summon.

The last engine at play today is the PSY-Frame, obviously led by PSY-Framelord Lambda. This deck frequently has additional material left on board to make this Link Summon, so when you do, all you need is to banish a Psychic monster to get access to PSY-Framegear Delta or PSY-Framegear Gamma to interrupt the opponent during their turn. You don't even have to worry that much about PSY-Frame Driver being banished, since you have multiple ways to recover monsters from your banishment! At the end of the day, that's what this deck is all about - leveraging your LP as a resource to win the grind game, and that's especially relevant now that we have with the new time rules for the TCG!


-------------------------
Links:
https://ygorganization.com/creative-deck-archetype-archive/ - Creative Deck Archetype Archive of all of my builds
https://spellbook.life/decks/quincymccoy - Living Repository of IRL deckbuilds

Disclaimers & Requests:
-YGOrganization is not currently affiliated with any online simulator and does not promote their use over any official platform.
-If you are interested in seeing a specific archetype or strategy on my channel, or would like to request a future CDP, feel free to drop me a comment here, on any of my articles, or through our Discord.