Chasing Static [salvation end] w/timestamps

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Published on ● Video Link: https://www.youtube.com/watch?v=rJ5Um7s-e5g



Chasing Static
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Duration: 2:38:57
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I fucking LOVED this game, I am playing completely blind, so there are some off cuts - I mean you don't wanna watch me get helplessly lost. Anyways, I managed to get through it, and I think this is the good end or the true end - whatever. The game is too long for me to go back and try a different approach, even if I actually think it's only a question of sitting in that weird machine in the end or not. There are tons of notes that I did not timestamp, and also I didn't get all the echoes, there is one I didn't get. I don't really get the ghost thing I had to shoot, I only encountered that single one. Not even sure why.
Anyways, very Twin Peaks'esque somehow, and I loved it! If it's on sale you should definitly get it!


From 58:27 to 59:54 there is just a save screen i forgot to edit out, sorry. The doorbell rang.. Not sure why I didn't catch that in editing. But yeah, sorry.

TIMESTAMPS FOR OBLIGATORY ITEMS
12:21 - Fusebox & 1 working fuse
12:41 - screwdriver
16:22 - 2nd fuse (now the fusebox will work)
17:30 - instant camera (you use this to save, I just didn't realise that at the beginning)
18:34 - Simulcast 1
20:59 - mobile phone (it's needed for story progression, nothing else)
29:13 - torch/flashlight
30:14 - rowboat
30:38 - Note & crank
39:00 - ham radio
44:34 - portable echo device
57:56 - tape (by cafe road)
1:10:02 - ores*
1:12:25 - shovel
1:12:49 - tape (on grave)
1:12:56 - gate keys (in grave)
1:16:17 - Simulcast 2
1:16:48 - note/important clue to a hidden/buried tape
1:19:15 - Claw hammer
1:23:26 - modified loudspeaker/sonic shotgun
1:30:32 - portable battery
1:39:28 - Generator
1:44:15 - full jerrycan
1:47:37 - tape (hidden/buried)
2:06:02 - hotel keys
1:59:11 - bolt cutters
2:09:16 - Simulcast 3
2:09:46 - duvet
2:13:37 - hotel fusebox

ACTIVATING THE SIMULCASTS:
1:34:03 - Add portable battery & tape (any tape, I had two tapes)
1:47:18 - Fill the generator with the full jerrycan, and add the tape to the player.
2:14:05 - Get the boltcutters from the cabinet at the hotel, find the van and on the other side of the bridge, open the van with boltcutters, and get hotel keys. Open room 207 and find the Simulcast. In the room directly across the hall, open with hotel keys and click the rope tied to the bed, it is the bedpost closest to the TV, and then take the duvet. Move the body (it will automatically just move to the bed) and place the duvet on the giant pool of blood to soak it up. Then go flip the switch on the fusebox and the hotel has power again. Add tape to Simulcast.


ACCESS POINTS (DOORS TO SOMEWHERE)
26:39 - bunker hub location Alpha-Charlie (this is your gateway to most places)
1:11:35 - add the ores to the rowboat and cross the lake.
1:14:04 - Ground Zero (site C)
1:43:42 - Cellar door (open it with the claw hammer)'
1:53:11 - Bravo (use the key on the padlock)
1:54:26 - The village Hearth (sewer access tunnel from Bravo)
1:58:25 - The Pelican Inn
2:05:46 - Transit van doors (open with boltcutters)
2:08:34 - Room 207 (open with hotel keys)
02:08:28 - room directly across the hall from 207 (has no room number, but blood coming out under the door) Open it with hotel keys.
2:18:20 - Echo (I was there earlier and opened with keys)
2:18:49 - hole in fence (you need the boltcutters for that)
2:25:28 - access card

OTHER IMPORTANT MOMENTS, AND PUZZLE ASSIST/SOLUTION
*You can get an achievement for serving your own coffee, click on the coffee maker, and pick up a cup and stick it in there. (visual 09:06)

*So I think you can talk more to him, make him say something - I didn't but you can find the deranged man here 1:19:35

*get an achivement for opening the hoteldoor to a ghost 2:12:02 (I think he is always the same place)