Chemical Existence | The Wail of Death | No Failure Run
It took me the longest time to figure out what kind of mapsets would fit this mod setup best. Once again, it seems that relying on low scoring HL1 mapsets in RTSL ended up bringing me more useful specimens to match the combo. A firm example of wirejamming being beneficial to certain maps that might not find appreciation otherwise.
Anyways, The Wail of Death. A quick look at the architecture and texturing might not immediately reveal why it got a low score, but the combat encounters quickly reveals its cards. It was a good move to mix in Chemical Existence in because of the generally higher damage output for both you and the enemy, making grouped combats deadly but still moderately quickly to dispatch instead of the trudge it would be in vanilla HL1.
Plus, the theming matches quite nicely with CE's own aesthetics. Granted, I couldn't really find a good soundtrack to edit in the background with, ended up just kinda using Quake 4's. I'll probably try to be a bit more experimental for the second entry in the WoD series, maybe use a few addons on top as well. I won't be using the Remod exactly, but you'll see what I mean when I get there.
Mods Used:
Chemical Existence: https://www.runthinkshootlive.com/pos...
The Wail of Death: https://www.runthinkshootlive.com/pos...
WoD Wirejam: https://www.mediafire.com/file/t27nnj...
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