Chrono Trigger #73 - Temporal Loopholes - Let's Play
The carpenters have to be told repeatedly to fix floors, so we have to go back and forth a few times to get the whole place fixed. There are sealed chests in this ruin in 600 AD, so having a time machine we travel 400 years into the future to get them in 1000 AD, and then back again to get them AGAIN in 600 AD. Hooray for Temporal Loopholes.
After we finish looting in 600 AD, we go down into the basement and Glenn has a reunion with Cyrus's ghost, which ultimately results in powering up the Masamune.
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