Circle vs Shape Collision Detection | Coding a 2D Physics Engine in Java #10

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In this tutorial, I describe how to tell if a circle is colliding with another primitve shape. I go over how to tell if a circle is colliding with a circle, axis aligned box (AABB), or rotated box (OBB). After I describe the mathematics for each of these, I discuss how to code the functions so that we can use it as part of our physics engine.

Source Code: https://github.com/codingminecraft/MarioYoutube/tree/f8726fb2528e100045bc30ec2e9181e5a7c69f40

0:00 Intro
0:49 Circle Vs Circle Math
2:25 Circle Vs Circle Coding
4:27 Circle Vs Box Math
8:17 Circle Vs Box Coding

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music




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