Intro and Roadmap | Coding a 2D Physics Engine in Java #1

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In this episode, I give a roadmap that describes the direction I will be taking this series. Specifically we will be covering these topics:

* 2D Primitive Shapes
- Points
- Lines
- Circle
- Rectangle
- Oriented Rectangle
- Point Containment (Is the point in the shape?)
- Line Intersection (Is this line intersecting the shape?)
* 2D Collisions
- Circle v Circle
- Circle v Rectangle
- Circle v Oriented Rectangle
- Rectangle v Rectangle
- SAT
- Rectangle v Oriented Rectangle
- Oriented Rectangle v Oriented Rectangle
* Spatial Partitioning
- QuadTree
- Possibly Bounding Volume Heirarchy?
* Raycasting
- Raycast v Circle
- Raycast v Rectangle
- Raycast v Oriented Rectangle
* Force Generators
- Gravity
- Spring force
* Constraint Solving
- Simple Physics System
- Simple Particle System
- Verlet Integration
* Manifolds and Impulses
- Manifold for rectangles
- Manifold for circles
- Linear velocity
- Linear impulse
- Angular velocity
- Angular impulse

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music




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2020-07-17How to Raycast Against a Box (OBB) | Coding a 2D Physics Engine in Java #9
2020-07-14How to Raycast Against a Circle | Coding a 2D Physics Engine in Java #8
2020-07-10Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7
2020-07-08Unit tests and Line vs Circle | Coding a 2D Physics Engine in Java #6
2020-07-06Rotating Points in 2D Space | Coding a 2D Physics Engine in Java #5
2020-07-03Point vs. Primitives | Coding a 2D Physics Engine in Java #4
2020-06-30Creating 2D Primitives | Coding a 2D Physics Engine in Java #3
2020-06-27Basic Vector Math | Coding a 2D Physics Engine in Java #2
2020-06-26Intro and Roadmap | Coding a 2D Physics Engine in Java #1
2020-06-24Snap To Grid Tool | Coding a 2D Game Engine in Java #25
2020-06-22Translating 10,000 Lines of Java Code to C++ Part 1 | Cocoa Engine Devlog #9
2020-06-19Debug Drawing Functions | Coding a 2D Game Engine in Java #24
2020-06-16Drag 'N Drop Level Editor | Coding a 2D Game Engine in Java #23
2020-06-12Converting Screen Coords to World Coords | Coding a 2D Game Engine in Java #22
2020-06-09Exposing Variables to the Level Editor | Coding a 2D Game Engine in Java #21
2020-06-05Deserialization with Gson | Coding a 2D Game Engine in Java #20
2020-06-02Serialization with Gson | Coding a 2D Game Engine in Java #19
2020-05-31Coding Physics (Again) and MSAA | Cocoa Engine Devlog #8
2020-05-29ImGui Fonts and Scene Integration | Coding a 2D Game Engine in Java #18



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