Point vs. Primitives | Coding a 2D Physics Engine in Java #4

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This episode is about creating functions to check if a point is on, or in, a primitive shape. The primitve shapes we have are box2D (Oriented Bounding Box OBB), AABB (Axis Aligned Bounding Box), circle, and Line2D. So we write functions to check if a point is on a line, or if a point is in a circle, or if a point is in an AABB. I save checking if a point is in an OBB for the next tutorial, where we will also create some utility functions for comparison and other common math operations.

Source Code: https://github.com/codingminecraft/MarioYoutube/tree/83cf8315f7feee28ac0b0c72fbf2042c9b1f4809

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/

Outro Music: https://www.bensound.com/royalty-free-music




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