Cities: Skylines — part 66 — Train Simulator

Cities: Skylines — part 66 — Train Simulator

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Cities: Skylines
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Trains are the public transport option with the most capacity, so why not utilize them? Not to mention, they also bring people from outside of the city like tourists, so adding a couple more stations would remove some load from the one near our campus, hopefully.

The entertainment and tourism commercial zone complains about not enough customers constantly, both would benefit from an influx of tourists, so adding a train station there did sound like a good idea. Except it services barely 90 passengers a week.

Most of whom head straight into the metro station to get to the stadium anyway. So why not just build a train station there? To bring tourists both to the stadium and to the nature reserve? Sounds like a plan!

Roads in the Belmont district need an upgrade, and an upgrade they shall get. Well, they did get one, but how about another? One that breaks bus routes so I have to redo them, only to find out that just placing a bit of a road on the ground would be enough? Fun times.

Maybe bus lines handling the zoo, the festival grounds, the nature reserve, and the stadium will fare better, though

Then there's Hickory Square, a complete gridlock situation despite a roundabout. We've learnt our lesson, though, and know that if a roundabout is not enough, we have a roundabout with slip lanes and pass-through lanes at our disposal! In this case, a couple of lanes that completely bypass the roundabout seem to have solved the issue.


Modlist: https://pastebin.com/raw/rfqTYLeb
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Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. You’re only limited by your imagination, so take control and reach for the sky!

*Multi-tiered and challenging simulation*
Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your city's real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

*Extensive local traffic simulation*
Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.

*Districts and Policies*
Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

*Utilize the Day and Night Cycle*
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. Cities: Skylines will put you in control of managing the different aspects of the day and night cycles.

*Extensive modding support*
Build or improve on existing maps and structures. You can then import your creations into the game, share them as well as download the creations of other city builders on the Steam workshop.

Steam: https://store.steampowered.com/app/255710/Cities_Skylines/







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Angius presently has 1,849 views for Cities: Skylines across 137 videos, with His channel publishing over 3 days worth of content for the game. This is 7.46% of the total watchable video for Cities: Skylines on Angius's YouTube channel.