Command & Conquer: Red Alert 3 - Allies Story: Ride of the Red Menace
After the Soviet Story & it's time for the Allies Story in Command & Conquer: Red Alert 3. This Faction's Base Building System uses the Traditional Command & Conquer Base Building & unlike the Soviet, you'll only spend your Credits & wait until it's ready & you can place to any location but, the Allies also can tech up their Tier by upgrading the Clearances either the Allied Construction Yard or Command Hub especially it also has very strong Basic Infantry for the Allied Nation, the Peacekeeper as well as the Multigunner IFV & Turret can arm with a different weapons & you'll find out for more especially this is the Defense Mission but still it's straightforward that you'll need to survive from the enemy attack in 3 waves & the mission will be completed since Starcraft 2 & Warcraft 3 Escort/Defense Mission are the worst & you'll remembered back in Command & Conquer 3: Tiberium Wars about the worst nightmare for all of Players that are playing Starcraft 2 or Warcraft 3 when it comes in either Escort Missions or Defense Missions. Furthermore, the Mid-Version 3.8 in Genshin Impact has already begun especially if you plan to get Sangonomiya Kokomi (She involved of playing as Annabella, Alyss & Gnonno in Tower of Fantasy & later on Lynx Landau in Honkai: Star Rail when it comes in English Voice) or Wanderer & good luck for getting these Limited-Time ⭐️⭐️⭐️⭐️⭐️ Characters especially I'm waiting for the Fontaine Arc to begin not to mentioned that Kaeya Hangout Event are the worst since I'll go for the Allies Story in Command & Conquer: Red Alert 3 first instead of him going first unless if you want to get some of the Primogems from his Hangout Event
Hard Difficulty
Subtitles Enabled
Supporting Commander: Giles
Mod Used: Shock Therapy
This is the Mission Difficulty Rating: ⭐️ Being Easiest & ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ Being Hardest
Ride of the Red Menace - ⭐️ (New Units: Attack Dog, Peacekeeper, Javelin Soldier, Engineer & Multigunner IFV) (New Support Structures: Multigunner Turret)
00:09 - Intro Cinematic
01:55 - Mission Briefing
03:04 - Mission Begins
09:51 - Cinematic
When the time itself where the Soviet Union conquered every of the Europe & Great Britain is the last European Nation controlled by the Allied Nation & Field Marshall Bingham & the others need a brave Allied Commander to battle against the Soviet Union in this darkest hours by starting up of the defense of the Brighton Beach from the Soviet Invasion & the supporting Allied Commander, Giles will fight alongside the Allied Commander for the line of defense against the Soviet Forces & the enemy commanding officer whose responsible for the invasion will be Krukov but the Allied Commander & Giles managed to hold the line from the Soviet attack including the fleet of Kirov Airships making Krukov will forced to retreat from the battlefield. This mission is basically is a Defense Mission since you'll only hold out within 3 waves of enemy attack especially you also gain access with the Base Building after you clear out the enemy forces & build up your forces & hold the line for 3 waves more units will be available that you can build/train as well as Multigunner Turret Base Defense that can be built at Construction Yard & all of the Allied Production Facilities (Vehicle, Aircraft & Naval) has a Repair Drones that can repair your damaged Vehicles, Aircrafts & Ships/Submarines including destroying the enemy Terror Drone that jumped onto your Vehicle or Ship for example. Anyway, once you built your forces, hold the line from the enemy attack in each wave since the 1st Wave will bring out Conscripts to attack but it's straightforward especially the enemy Conscripts will clear your Garrison by using a Molotov Cocktail from the safe distance so have your Infantries to abandon the building to avoid any casualties & take down the enemy Conscripts that using the Molotov Cocktail & once the 1st Wave is cleared, Krukov will bring out a Stingrays & more of his forces to attack you in 2nd Wave but they like to attack yours or ally Coastal Guns that you & your ally repaired them & use Cryoshot Support Power if necessary. Anyway, once the 2nd Wave is cleared & be prepared for the Final Wave & build some of the IFVs & you may want to have your Javelin Soldier to enter the IFV for more Missile Armament as well as build up your Multigunner Turrets for additional defenses & when the Final Wave begins, he'll sending up a fleet of Kirov Airships to destroy you. Take out as many of the enemy Kirov Airships & watch out for the crashing Airship & getting hit by any of the crashing Airship will deal a massive damage to your Ground Forces & once you destroyed many of the Kirov Airships, he'll have no choice but to retreat & the mission will be completed
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