Command & Conquer: Red Alert 3 - Soviet Story: To Tame a Living God
This will be the longest mission that will last for hour especially that you won't be able to save the Ally Commander in time & if you do, your base will be destroyed in matter of seconds even building you own Naval Forces won't save you & you might need to strengthen your defenses quickly that the enemy forces will attack you until you can press the attack & yes the Apocalypse Tank, Alstar's most hated units remember back in the GDI Story in Command & Conquer 3: Tiberium Wars which is the Port of Alexandria that I made this Video knowing the Mammoth Tank is one of the beloved unit & in Command & Conquer 3: Tiberium Wars, the Mammoth Tank can be benefit with Railgun Capacitor to gain more firepower since the Apocalypse Tank don't & it cost 2000 Credits with the similar unit cost from Mental Omega
Hard Difficulty
Subtitles Enabled
Supporting Commander: Moskvin
Mod Used: Shock Therapy
This is the Mission Difficulty Rating: ⭐️ Being Easiest & ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ Being Hardest
To Tame a Living God - ⭐️⭐️⭐️⭐️⭐️⭐️ otherwise ⭐️⭐️⭐️⭐️⭐️⭐️⭐️ or ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️ if the Ally Commander is defeated (New Units: Apocalypse Tank)
00:02 - Intro Cinematic
01:48 - Mission Briefing
02:47 - Mission Begins
After the Commander has promoted to General knowing that Krukov has already paid the price & now the Soviet Forces made an invasion of the heart of the Empire of the Rising Sun at Mt. Fuji to bring the death of Emperor Yoshiro with an unexpected airdrop. Starting up with the Conscript & War Bear to assassinate the Emperor of the Rising Sun but it turns out that the Emperor is a decoy & ended get captured by the Imperial Warriors & the next, the Rising Sun Forces are on high alert & Shinzo, Kenji & Naomi will make their last stand with every resources they'll muster but all of the Rising Sun Commanders are eliminated by the Soviet Forces making the Soviet Forces will head straight to the Emperor Palace even they managed to destroy their Power Generators to make the Palace's defenses offline for good as well as rescued Conscript & War Bear from the Japanese Forces even they destroyed the Palace but Emperor Yoshiro is piloted a King Oni to make his last stand & he died in battle making the Empire of the Rising Sun will forced to surrender. This will be the hardest mission & the 1st Part is straightforward that you'll only assassinate the Emperor but everything changed that the Emperor in the garden is a decoy making the enemy forces be high alert & you won't be able to save the Ally Commander & you need to strengthen your defenses from the enemy attack & once you managed to hold the line for longer, build up your Strike Force & destroy all of the Rising Sun Commanders' Bases & if you're lucky, capture one of the Rising Sun Production Structures & Nanotech Mainframe & you can build a Wave-Force Artilleries to provide an additional Artillery Bombardment alongside with V4 Launchers. On the plus side, the Hammer Tanks also can get the Wave-Force Artillery Weapon Parts if one of your Hammer Tank use Leech Beam onto one of the enemy Wave-Force Artillery & your Hammer Tank will provided this weapon that will change a tide of battle & once all of the Rising Sun Commanders are eliminated, prepare to lay a siege on the Emperor's Palace & don't forget to destroy the Japanese Power Generators to make the Palace's Base Defenses will be offline for good & rescue Conscript & War Bear will complete the Bonus Objective & once the Palace is destroyed & be prepared to fight against the Emperor's King Oni since this King Oni is way more resilient than the Original King Oni as well as it can fire up one of your Air Units with Surface-to-Air Missile Launchers that can one-shot your Twinblades including Kirov Airships & once the Emperor's King Oni is destroyed & the mission will be completed
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