Core principles for successful Ad monetization / Vlad Muntean (Google)

Channel:
Subscribers:
27,200
Published on ● Video Link: https://www.youtube.com/watch?v=gMs618wv50w



Duration: 24:57
438 views
16


Vlad Muntean, Strategic Partner Manager, Gaming at Google, shares how do Ad Networks work: supply and demand of Ads, Detailed Mediation Waterfall, and the importance of paying attention to users rather than mediation setup.
#DevGAMM #gamedev #ads

Presentation – https://www.dropbox.com/s/soxamhzmvu77pz4/Vlad%20Muntean.pdf?dl=0

Contents:
0:00 – Intro
2:18 – Ads Ecosystem
4:08 – Ad Networks and Ad Servers
10:08 – UX & Monetization
17:49 – The User
19:07 – Recap
20:13 – Q&A session


Powered by myTracker – a multiplatform analytics and attribution provider for mobile games and apps.
Try now for free – http://bit.ly/2Oxgnan


DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other.

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
More about games and developers participating in DevGAMM – https://games.devgamm.com/
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
Discord (for developers) – https://discord.gg/dtDHa6F

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2021-06-14Save system in an an open-ended game in Unity – Garden of the Sea / Amanda Rösler (Neat Corporation)
2021-06-11Интернациональная игра: как выйти на мировой рынок / Юлия Ахулкова (Nimdzi)
2021-06-10Delivering a world class demo in 30 days / Ash Nicholls, Billy Deakin (Art of Play)
2021-06-09Как не выгореть в геймдеве? / DevGAMM Stream
2021-06-08Performance Influence Marketing в гейминге / Анна Пузакова (HypeFactory)
2021-06-07International Growth for Mobile Games in Different Markets / Stefano Pigliafreddo (Google)
2021-06-03Инвестиции: где деньги в геймдеве? / Панельная дискуссия при поддержке @pilimtrem
2021-06-02Беседа об ускорителе CPU-интенсивных вычислений / Виктор Гершгорн (IncrediBuild)
2021-06-01Как проводить А/Б эксперименты в мобильных играх / Дмитрий Гушин (A/B Test Real)
2021-05-31Pixel Ripped: Using Affective Memory to Increase Immersion in Games / ARVORE Immersive Experiences
2021-05-27Core principles for successful Ad monetization / Vlad Muntean (Google)
2021-05-26Точки развития и подходы в работе геймдизайнера / Эдуард Кумыков (Belka Games)
2021-05-25Есть ли жизнь в продакшене после аналитики / Евгений Гильманов (Belka Games)
2021-05-24HMS Core Game Solution – create the immersive game world / Fei Tong (Huawei)
2021-05-20Code Sharing: как мы пришли к Unity Package Manager / Станислав Коротаев @BanzaiGamesStudio
2021-05-19Транзакционный фреймворк для асинхронного мультиплеера / Антон Рассадин (Pushkin Studio (MY.GAMES))
2021-05-18Как найти проблемы core геймплея и их исправить / Дмитрий Аборилов @BanzaiGamesStudio
2021-05-175 уроĸов из провальных АБ тестов / Сергей Гилев (Playkot)
2021-05-14День 3. Стрим Disgusting Men / DevGAMM Spring 2021
2021-05-14DevGAMM Awards Ceremony (Spring 2021 Edition)
2021-05-13День 2. Стрим DTF / DevGAMM Spring 2021



Tags:
devgamm
девгамм
game industry
video game industry
gaming industry
игровая индустрия
конференция
conference
геймдев
разработка игр
gamedev
game development
game dev
Vlad Muntean
Google
Ad Networks
mediation
ads
mobile ad monetization
monetization
mobile ads
mobile game ads