Pixel Ripped: Using Affective Memory to Increase Immersion in Games / ARVORE Immersive Experiences

Pixel Ripped: Using Affective Memory to Increase Immersion in Games / ARVORE Immersive Experiences

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Published on ● Video Link: https://www.youtube.com/watch?v=yP5s4gFO7XQ



Pixel Ripped 1995
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Duration: 50:34
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The ARVORE Immersive Experiences team tells which elements based on affective memories contributed to increase the immersion in the Pixel Ripped games. For that, they will detail about the different aspects of the game and how they affected the final production: game design, narrative, art direction and sound design. Speakers are Ana Ribeiro (Creative Director), Bárbara Framil (Narrative Designer), Rafael Langoni (Composer) and Rodrigo Blanco (Visual Artist)
#DevGAMM #gamedev #VR

Presentation – https://www.dropbox.com/s/fw8adipgutdetvl/Ana%20Ribeiro.pdf?dl=0

Contents:
0:00 – Intro
0:39 – What is Pixel Ripped?
7:33 – Game design elements
10:34 – Narrative elements
16:38 – Art Elements
23:31 – Audio Elements
28:15 – Conclusion
29:30 – Q&A session


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геймдев
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Pixel Ripped
ARVORE Immersive Experiences
ARVORE
Ana Ribeiro
Bárbara Framil
Rafael Langoni
Rodrigo Blanco
vr
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