Save system in an an open-ended game in Unity – Garden of the Sea / Amanda Rösler (Neat Corporation)

Save system in an an open-ended game in Unity – Garden of the Sea / Amanda Rösler (Neat Corporation)

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Published on ● Video Link: https://www.youtube.com/watch?v=TwdKgTtjpmQ



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Duration: 24:07
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Amanda Rösler, Game Programmer at Neat Corporation, goes through how her team implemented the save system & related core systems in Garden of the Sea, a VR game developed in Unity. For example, how does one handle saving & loading when players can create a large amount of new game objects (by crafting items or planting seeds), and destroy them at will? And how does that work in combination with streaming areas in and out of the game?
#DevGAMM #gamedev #Unity

Presentation – https://www.dropbox.com/s/fyha73dv7r1x12u/Amanda%20Rosler.pdf?dl=0

Contents:
0:00 – Intro
2:48 – Old vs. New Save Systems
4:38 – Scene Handling
6:33 – How to Serialize a Reference to a Prefab
7:25 – Addressable Assets System
9:12 – SaveObject Component
13:36 – Initialization Flow
15:45 – JSON vs Custom Binary Format
17:41 – Streaming in New Areas
18:57 – Future improvements
20:01 – Q/A session


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devgamm
девгамм
game industry
video game industry
gaming industry
игровая индустрия
конференция
conference
геймдев
разработка игр
gamedev
game development
game dev
Save system
Unity
Garden of the Sea
Amanda Rösler
Neat Corporation
garden of the sea vr
vr
virtual reality
neat corp



Other Statistics

Garden of the Sea Statistics For DevGAMM

At present, DevGAMM has 753 views spread across 1 video for Garden of the Sea, with his channel publishing less than an hour of Garden of the Sea content. This makes up less than 0.04% of the total overall content on DevGAMM's YouTube channel.