Craft Services | Going Medieval - Part 14 - Early Access (Medieval Colony Builder)

Craft Services | Going Medieval - Part 14 - Early Access (Medieval Colony Builder)

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Published on ● Video Link: https://www.youtube.com/watch?v=orMqul6He58



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Duration: 49:37
3,146 views
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Going Medieval continues and we build ourselves a lovely new workshop room, and we make it a proper official workshop by adding the appropriate wall decorations! That's right, we finally get round to understanding room types and how to create them. With our workshop now properly set up, our settlers will craft things significantly quicker.

Along with this we also turn the rooms in the Learning Tower into proper library rooms, meaning that books will be produced quicker, speeding up our research.

Work continues at the back of the settlement to remove the existing earth so we can get our wall in place, plus we need to clear some ground so we can build the mighty castle, and to be fair our settlers to get on with this task admirably quickly!

Also there's another newcomer to the settlement, Summer arrives and the Traumatic Trail is put to work once again as more baddies come along and try to kill us...

NOTE: This is the Early Access version of the game.


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Going Medieval can be found on Steam here: https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval can be found on the Epic Games Store here: https://www.epicgames.com/store/en-US/p/going-medieval
Going Medieval can be found on GOG here: https://www.gog.com/game/going_medieval

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STAKE YOUR CLAIM
In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.

Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.

BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY
This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY
Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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Other Statistics

Going Medieval Statistics For The Geek Cupboard

The Geek Cupboard presently has 143,576 views for Going Medieval across 26 videos, with the game making up 22 hours of published video on his channel. This makes up less than 0.87% of the total overall content for Going Medieval on The Geek Cupboard's YouTube channel.