Why Does It Always Rain on Me? | Against the Storm - Demo

Why Does It Always Rain on Me? | Against the Storm - Demo

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Published on ● Video Link: https://www.youtube.com/watch?v=Or_i2bBoO5U



Against the Storm
Game:
Duration: 1:06:57
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Against the Storm is a roguelite city builder set in a world where it's always raining, so as a resident of the UK it would seem to be a perfect game! The rain keeps on pouring down because there's a huge storm raging over the world and it looks like it's threatening the capital city, the Smouldering City, so we're sent away to create resource gathering outposts across our lands.

In our outposts we gather resources and earn reputation which eventually results in us being given special resources we can use to upgrade the Smouldering City so it stands a chance of resisting the storm.

In our outposts we have to manage individuals from three races; humans, beavers and lizards, each of whom have their own strengths. We build typical city builder things, like lumber camps and foragers, so we can provide food, buildings and resources to our residents, but also we have to explore the map and complete goals to keep the Queen of the land happy, lest she punishes us for our ineptitude.

And of course we're up against the weather too, where storms can be particularly brutal to those without a roof over their head...

NOTE: This is the demo version of the game.


Subscribe: https://www.youtube.com/channel/UCqCa31-K_PjmEty8WX3whyw?sub_confirmation=1

The Demo of Against the Storm can be found here: https://www.epicgames.com/store/en-US/p/against-the-storm--royal-woodlands-demo

Against the Storm can be found here: https://www.epicgames.com/store/en-US/p/against-the-storm

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Banished meets Slay the Spire
Against the Storm is a roguelite city builder set in a fantasy world where it never stops raining. You are the Queen’s viceroy — a pioneer sent into the wilds to establish and manage new settlements inhabited by beavers, lizards, and humans.
Your goal is to survive long enough and gather the valuable resources necessary to rebuild and upgrade the Smouldering City. It’s the only safe haven against the Blightstorm — a vile cycle of destruction ravaging everything in its path. Do you have what it takes to weather the storm?

FEATURES
Construct an endless number of cities in a colony-building game amped up with roguelite replayability
Meet the needs of the growing population of beavers, humans, and lizardfolk
Tame the three rain seasons which dictate the life of your settlements
Permanently upgrade your Citadel while the recurring Blightstorm reshapes the World Map
Adapt to the constantly changing conditions influenced by random perks, blueprint drafting, and combos

DISCOVER ROGUELITE CITY BUILDER
Experience city builder gameplay enhanced by roguelite replayability. Build new settlements and collect valuable meta-progression resources to upgrade the Smouldering City. Recurring Blightstorms pose an inevitable threat to regular settlements and reshape the World Map to open new opportunities for growth.

MANAGE BEAVERS, HUMANS, AND LIZARDS
You are a viceroy — the Queen’s official sent on her behalf into the uncharted wilds to lead and manage a growing population of beavers, humans, and lizardfolk. Balance their varying needs, ranging from housing and culinary preferences to luxuries and fun. The harsh weather conditions pose different challenges on each biome you colonize. Manufacturing raincoats turns out to be insufficient when the oppressive hostility of the forest can only be soothed by boosting morale in the tavern.

PLAY EACH GAME DIFFERENTLY
With dozens of gameplay-modifying perks and choices you make, you will never play the same game twice. Adjust your strategy to changing weather conditions and experiment with the settlement “builds” — rosters of building blueprints and perks that can make your society thrive or bring it to ruins. But viceroys never surrender. You never know what wares the Trader will bring next year. Discovering a new building on a glade may tip the scales of your city’s survival.

CONVERT PRODUCTION CHAINS TO PRODUCTION NETWORKS
Notably, you are never able to construct all the buildings you need or want. The architecture of your settlement is influenced by your choices and what you find on procedurally generated glades that you uncover by exploring the woods. Gathering Camps collect different overlapping resources and each workshop produces goods from a wide array of changeable ingredients.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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